Maybe it is possible to separate that big bgeo file into several chunks?
Using Micropolygon ?
Maybe Delayed Load will help?
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Technical Discussion » Render 50-240 mil polygons bgeo file???
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- SreckoM
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Houdini Lounge » point instance procedural
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- SreckoM
- 378 posts
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Well it works here. Just apply that shader as material. But it is buggy though.
But what are advantages of this compared to Point instancing and/or Fast point instancing? This shader is used in Fast point instancing.
But what are advantages of this compared to Point instancing and/or Fast point instancing? This shader is used in Fast point instancing.
Houdini Lounge » point instance procedural
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- SreckoM
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Where can I read what this point instance procedural should do at the first place?
OK found something about that shader in help.
OK found something about that shader in help.
Houdini Indie and Apprentice » Object disappear after clicking "High Quality Light
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- SreckoM
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Houdini Indie and Apprentice » Get size of bbox of previous copy
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- SreckoM
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I finished this as book generator. Here is video and some pics, really fast way of generating a content for libraries 
http://screencast.com/t/suPXAMeYiY [screencast.com]


http://screencast.com/t/suPXAMeYiY [screencast.com]


Houdini Indie and Apprentice » Wren memory leak with Ortogrpahic camera
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- SreckoM
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Workaround was to create new cameras. I still have some problems with some geometry lines are behaving strange, drawn wrong, but when u export in EPS you can easily fix that in Illustrator, for example.
I am answering to bot, I guess ,but here it is in case someone have similar problem.
I am answering to bot, I guess ,but here it is in case someone have similar problem.
Houdini Indie and Apprentice » Get size of bbox of previous copy
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- SreckoM
- 378 posts
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Thanks for help.
I manage to do it with copy, distance() and attributes
Here is short video of where I am now. It requires more tuning.
http://screencast.com/t/yWCmmNpx1T9o [screencast.com]
I really need to learn more about Python in Houdini.
I manage to do it with copy, distance() and attributes

Here is short video of where I am now. It requires more tuning.
http://screencast.com/t/yWCmmNpx1T9o [screencast.com]
I really need to learn more about Python in Houdini.
Houdini Indie and Apprentice » Get size of bbox of previous copy
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- SreckoM
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Thanks for response guys!
What I need to do is similar to books on shelf. I need to generate several of them, random sizes and than to place them on by one. I might go with Python SOP just need to learn more about Python in Houdini. This is something I created in Maya with Python, for practice I am transferring scripts to Houdini.
What I need to do is similar to books on shelf. I need to generate several of them, random sizes and than to place them on by one. I might go with Python SOP just need to learn more about Python in Houdini. This is something I created in Maya with Python, for practice I am transferring scripts to Houdini.
Houdini Indie and Apprentice » Get size of bbox of previous copy
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- SreckoM
- 378 posts
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I am copying some objects, and to be able to translate current copy correctly I need to get size of bbox of previous copy. I can not for God sake figure out how to do that, any suggestions?
Houdini Indie and Apprentice » Apprentice HD moving to Annual License with H12
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- SreckoM
- 378 posts
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This is a ground-breaking release and everyone is going to want to be on board.
I am sure that I will

Houdini Indie and Apprentice » Wren memory leak with Ortogrpahic camera
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- SreckoM
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Does Wren works with Orthographic camera?
Whenever I try to render, Wren starts, but nothing shows. In task manager Wren is working and it just starts eating RAM.
Whenever I try to render, Wren starts, but nothing shows. In task manager Wren is working and it just starts eating RAM.
Houdini Indie and Apprentice » Render artifact
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- SreckoM
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About problem with Seg faults and crashes, when I deleted all IMG ops it stopped crashing. I used some to gamma correct textures, and link to them with op
/.
How do you guys gamma correct textures in Houdini?

How do you guys gamma correct textures in Houdini?
Houdini Indie and Apprentice » Render artifact
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- SreckoM
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Houdini Indie and Apprentice » Render artifact
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- SreckoM
- 378 posts
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Sure, here you go. No tree models and textures uploaded.
In archive is hipnc file and obj file of terrain.
In archive is hipnc file and obj file of terrain.
Houdini Indie and Apprentice » Render artifact
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- SreckoM
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Tnx for reply.
I think that is somehow related to geometry, even I disable lights I see artifacts, not so strong though. Also I was using raytraced shadows.
One more problem I have with this scene. I can not open it if I have cooking set to auto, upon starting I got memory fault and Houdini crash. Scene however takes 2GB of 12GB I have. If I set cooking to manual, open scene and than set to auto it works ???
As things are now, I will need to choose another, lighter scene to practice more of Houdini ….
I think that is somehow related to geometry, even I disable lights I see artifacts, not so strong though. Also I was using raytraced shadows.
One more problem I have with this scene. I can not open it if I have cooking set to auto, upon starting I got memory fault and Houdini crash. Scene however takes 2GB of 12GB I have. If I set cooking to manual, open scene and than set to auto it works ???
As things are now, I will need to choose another, lighter scene to practice more of Houdini ….
Houdini Indie and Apprentice » Render artifact
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- SreckoM
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I have strange artifacts on render of specific frames, and I can not track what is problem. It is not sampling problem, nor double polygons …
And this affects several frames through out entire animation.
Entire animation can be seen here.
http://vimeo.com/36339204 [vimeo.com]
PBR used.
Any suggestions?
And this affects several frames through out entire animation.
Entire animation can be seen here.
http://vimeo.com/36339204 [vimeo.com]
PBR used.
Any suggestions?
Houdini Indie and Apprentice » Slow render with instancepoint()
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- SreckoM
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After little more experimenting I figure out that whenever I use instancepoint() in shader Mantra renders with one core only. Is this bug? Can anyone confirm this?
Houdini Indie and Apprentice » Slow render with instancepoint()
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- SreckoM
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When using instancepoint() to vary color of instanced points, render time is at least 5x slower.
Is that expected behavior?
Is that expected behavior?
Houdini Indie and Apprentice » Control scattered points with texture
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- SreckoM
- 378 posts
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Thanks a lot for help, I will check that!.
I manage to fix issue with textures, I just had to use $MAPU and $MAPV variables instead default ones for tex parameters. And it works great.
I manage to fix issue with textures, I just had to use $MAPU and $MAPV variables instead default ones for tex parameters. And it works great.
Houdini Indie and Apprentice » Control scattered points with texture
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- SreckoM
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Unfortunately that is bit over my present Houdini knowledge.
I manage to get decent results with Point SOP and tex expression, but texture that controls scatter and diffuse one do not match.
I manage to get decent results with Point SOP and tex expression, but texture that controls scatter and diffuse one do not match.
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