Hi,
First of all please excuse me for posting previous questions on both the Learning Houdini and on the Houdini Apprentice Forums. It's that I had not read the definition of the two forums.
The reason for this post is to say that I have probably chosen to learn Houdini's vfx section at a tricky moment. Houdini 13 is different to everything else that has been done until now at least in terms of writing expressions and in terms pf setting up of particle effects, which makes many on-line tutorials outdated.
I saw the introductory videos on-line and it all seems very exciting.
It is a problem for guys like me who are learning it now as the transition adds an extra layer of complication that makes the learning process even more difficult, though I have found that overcoming the difficulties has been very educational.
The question or suggestion would be for you guys to think about a kind of transition guide for beginners to Houdini 13, as most of the tutorials are directed to previous versions. Would that be possible? Is it on it;s way?
Hopefully this post makes sense :-)
Many thanks,
Richard
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Houdini Learning Materials » Learning Houdini on version 13
- Richard Klein
- 31 posts
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Houdini Learning Materials » Normals in Houdini 13
- Richard Klein
- 31 posts
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Hi,
I have been trying to use normals to drive particles velocity in Houdini 13.
It works when I use the “Old” pop network but when I use the current one
nothing happens.
Could anyone please shed a light on this?
Many thanks,
Richard
I have been trying to use normals to drive particles velocity in Houdini 13.
It works when I use the “Old” pop network but when I use the current one
nothing happens.
Could anyone please shed a light on this?
Many thanks,
Richard
Houdini Indie and Apprentice » Using normals in Houdini 13
- Richard Klein
- 31 posts
- Offline
Hi,
I have been trying to use normals to drive particles velocity in Houdini 13.
It works when I use the “Old” pop network but when I use the current one
nothing happens.
Could anyone please shed a light on this?
Many thanks,
Richard
I have been trying to use normals to drive particles velocity in Houdini 13.
It works when I use the “Old” pop network but when I use the current one
nothing happens.
Could anyone please shed a light on this?
Many thanks,
Richard
Houdini Indie and Apprentice » filament advect example - geometry subdata
- Richard Klein
- 31 posts
- Offline
Houdini Indie and Apprentice » filament advect example - geometry subdata
- Richard Klein
- 31 posts
- Offline
Houdini Indie and Apprentice » filament advect example - geometry subdata
- Richard Klein
- 31 posts
- Offline
Hey guys,
I got that right by the looks of it, now I have a new problem: when I plug the filament solver into the second slot of my merge node Houdini crashes.
Any clues for why that may be?
I have attached the file in case you want to have a look.
Many thanks for your time.
Richard
I got that right by the looks of it, now I have a new problem: when I plug the filament solver into the second slot of my merge node Houdini crashes.
Any clues for why that may be?
I have attached the file in case you want to have a look.
Many thanks for your time.
Richard
Houdini Indie and Apprentice » filament advect example - geometry subdata
- Richard Klein
- 31 posts
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Hi Thomas,
Many thanks for your reply.
Please correct me if I am wrong, so I just need to write Filaments (or whichever other name) in the tab, it is a bit like creating a group.
After I create that I just need to use the same name whenever it is necessary (as with a group).
Hi Rob,
The example is in the Houdini examples for Advect by Filaments or …/examples/nodes/dop/popadvectbyfilaments/AdvectByFilaments.otl
Thanks guys,
R
Many thanks for your reply.
Please correct me if I am wrong, so I just need to write Filaments (or whichever other name) in the tab, it is a bit like creating a group.
After I create that I just need to use the same name whenever it is necessary (as with a group).
Hi Rob,
The example is in the Houdini examples for Advect by Filaments or …/examples/nodes/dop/popadvectbyfilaments/AdvectByFilaments.otl
Thanks guys,
R
Houdini Learning Materials » filament advect example - geometry subdata
- Richard Klein
- 31 posts
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This is what is written on the “sticker”:
The Source Filaments node is used to bring new vortex filaments into the simulation every 40 frames. The new filaments are appended to the ‘Filaments’ geometry subdata on the POP object.
Houdini Indie and Apprentice » filament advect example - geometry subdata
- Richard Klein
- 31 posts
- Offline
This is what is written on the “sticker”:
The Source Filaments node is used to bring new vortex filaments into the simulation every 40 frames. The new filaments are appended to the ‘Filaments’ geometry subdata on the POP object.
Houdini Indie and Apprentice » filament advect example - geometry subdata
- Richard Klein
- 31 posts
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Hi I am trying to go recreate the filament advect example that you find in the documentation and I got stuck with the following menu:
Source Filaments -> bindings -> geometry subdata??!!!
The example shows that the node is looking at a geometry subdata in the POP object called Filament. I can't “geometry subdata” in the documentation, nor in the scene tree, so could anybody enlighten me on what this is and where I can set it?
Many thanks.
Richard
Source Filaments -> bindings -> geometry subdata??!!!
The example shows that the node is looking at a geometry subdata in the POP object called Filament. I can't “geometry subdata” in the documentation, nor in the scene tree, so could anybody enlighten me on what this is and where I can set it?
Many thanks.
Richard
Houdini Learning Materials » filament advect example - geometry subdata
- Richard Klein
- 31 posts
- Offline
Hi I am trying to go recreate the filament advect example that you find in the documentation and I got stuck with the following menu:
Source Filaments -> bindings -> geometry subdata??!!!
The example shows that the node is looking at a geometry subdata in the POP object called Filament. I can't “geometry subdata” in the documentation, nor in the scene tree, so could anybody enlighten me on what this is and where I can set it?
Many thanks.
Richard
Source Filaments -> bindings -> geometry subdata??!!!
The example shows that the node is looking at a geometry subdata in the POP object called Filament. I can't “geometry subdata” in the documentation, nor in the scene tree, so could anybody enlighten me on what this is and where I can set it?
Many thanks.
Richard
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