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Technical Discussion » Problem with use twice boolean shatter
- X_H_N
- 31 posts
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first screen with first boolean and recompute normals after add second boolean points from first boolean are welded
Houdini Engine for Unreal » Parallax occlusion problem
- X_H_N
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Houdini Engine for Unreal » Parallax occlusion problem
- X_H_N
- 31 posts
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OK I find solution after X hour experimenting Project Setting>Houdini Engine>Static Mesh Build Settings>Recompute Tangents>Always
Houdini Engine for Unreal » Parallax occlusion problem
- X_H_N
- 31 posts
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Ok I do some tests this problem is everytime when mesh has normals its will by becose houdini has different AXIS system from unreal?
Houdini Engine for Unreal » Parallax occlusion problem
- X_H_N
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Houdini Engine for Unreal » Parallax occlusion problem
- X_H_N
- 31 posts
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Hi I have problem with digital asset and parallax occlusion when I use normal sop or boolean sop. First on video is without normal sop second with.
Technical Discussion » Edge Groupe by angle
- X_H_N
- 31 posts
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I do this with attribute wrangle
code:
int points = neighbours(0,@ptnum);
int num;
float dotp;
vector pos;
vector angle;
foreach(num; points){
pos = point(0,“P”,num);
angle = pos - @P;
dotp = dot(@N,angle);
if(dotp > -0){
@group_ExcludeGroup = 1;
}
}
code:
int points = neighbours(0,@ptnum);
int num;
float dotp;
vector pos;
vector angle;
foreach(num; points){
pos = point(0,“P”,num);
angle = pos - @P;
dotp = dot(@N,angle);
if(dotp > -0){
@group_ExcludeGroup = 1;
}
}
Technical Discussion » Edge Groupe by angle
- X_H_N
- 31 posts
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Houdini Indie and Apprentice » How export fbx with multimaterial from Houdini16
- X_H_N
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Houdini Indie and Apprentice » How export fbx with multimaterial from Houdini16
- X_H_N
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Houdini Indie and Apprentice » How export fbx with multimaterial from Houdini16
- X_H_N
- 31 posts
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I use material node set two material by groups but in unreal is only one.
I try import fbx to max polygons has correct material ids but multimaterial has only one slot.
I try import fbx to max polygons has correct material ids but multimaterial has only one slot.
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