Jan Kudrnáč

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pyro time line limit 2019年11月3日15:22

pyro sim start cleaning start of timeline after frame 200

Houdini Plugin for 4.23? 2019年9月6日19:04

I have problem with launcher loggin

Houdini Plugin for 4.23? 2019年9月6日17:23

When I try build it i get this errors.

Severity Code Description Project File Line Suppression State
Error C2065 ‘FFoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2664 ‘bool FTextureSource::GetMipData(TArray<uint8,FDefaultAllocator64> &,int32,IImageWrapperModule *)’: cannot convert argument 1 from ‘TArray<uint8,FDefaultAllocator>’ to ‘TArray<uint8,FDefaultAllocator64> &’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniLandscapeUtils.cpp 2256
Error C2664 ‘void ALandscapeProxy::Import(const FGuid &,int32,int32,int32,int32,int32,int32,const TMap<FGuid,TArray<uint16,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,ValueType,false>> &,const TCHAR *const ,const TMap<KeyType,TArray<FLandscapeImportLayerInfo,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,TArray<FLandscapeImportLayerInfo,FDefaultAllocator>,false>> &,ELandscapeImportAlphamapType,const TArray<FLandscapeLayer,FDefaultAllocator> *)’: cannot convert argument 8 from ‘const unsigned short *’ to ‘const TMap<FGuid,TArray<uint16,FDefaultAllocator>,FDefaultSetAllocator,TDefaultMapHashableKeyFuncs<KeyType,ValueType,false>> &’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniLandscapeUtils.cpp 3462
Error C2039 ‘FillVertexColors’: is not a member of ‘MeshPaintHelpers’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniMeshSplitInstancerComponent.cpp 149
Error C3861 ‘FillVertexColors’: identifier not found UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniMeshSplitInstancerComponent.cpp 149
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 197
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 198
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 200
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 204
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 233
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 234
Warning C4996 ‘UStaticMesh:ourceModels’: Please do not access this member directly; use UStaticMesh::GetSourceModel(LOD) or UStaticMesh::GetSourceModels(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 238
Warning C4996 ‘UStaticMesh:ectionInfoMap’: Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 242
Warning C4996 ‘UStaticMesh:ectionInfoMap’: Please do not access this member directly; use UStaticMesh::GetSectionInfoMap(). Please update your code to the new API before upgrading to the next release, otherwise your project will no longer compile. UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 246
Error C2039 ‘GetLocalFoliageTypeForMesh’: is not a member of ‘AInstancedFoliageActor’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1134
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2039 ‘FindMesh’: is not a member of ‘AInstancedFoliageActor’ UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1142
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1143
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1158
Error C2065 ‘FoliageMeshInfo’: undeclared identifier UE4 C:\unreal\UnrealEngine-4.23.0-release\Engine\Plugins\Runtime\HoudiniEngine\Source\HoudiniEngineRuntime\Private\HoudiniEngineBakeUtils.cpp 1161
Error MSB3075 The command “..\..\Build\BatchFiles\Build.bat -Target=”UE4Editor Win64 Development“ -Target=”ShaderCompileWorker Win64 Development“ -WaitMutex -FromMsBuild” exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44