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Houdini Indie and Apprentice » How to turn off viewport quick tips
- kevinthebright
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Is there a way to turn off the viewport Hints (the Python state hints) permanently? I hide them but they reappear when I leave the tool and return. Bit of a pain as they take up a decent amount of space.
Houdini Indie and Apprentice » Houdini 19 viewport unusable MacBook
- kevinthebright
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Is your paramater pane open in the network view (by hitting P)? I've noticed that my viewport behavior can be erratic, including as you describe, when the parameter pane is open, and closing it sometimes solves the problem. I'm also on a Mac (desktop) but haven't tried with my Mac laptop yet.
Also, I haven't filed a bug report b/c I'm able to reproduce it every time.
Also, I haven't filed a bug report b/c I'm able to reproduce it every time.
3rd Party » 3delight 2.3.10 doesn't install
- kevinthebright
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Houdini Lounge » Is there any reason to switch to Karma? Is unbelievably slow
- kevinthebright
- 208 posts
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Daryl DunlapAnd Pixar.
Making a GPU engine takes a very long time, just ask ChaosGroup.
Houdini Lounge » When is houdini 19 coming out?
- kevinthebright
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Continued development of a brand new renderer;
dev and integration of a render delegate for third party renderers;
Continued USD integration;
Revising PDG/TOPs to be more accessible;
Rewriting character animation tools;
Deepening use of VDB/sparse tools;
Continued dev of robust professional modeling tools;
countless bug fixes and the usual VEXification and optimization of nodes…
would be a heavy lift for any company but
all while working from home, dealing with the continued Metal/Cuda/OoenCL and GPU/CPU whackiness during a period when its anyone’s guess when film production will crank up again…
I have no idea how you schedule against that and will be happy if 18.5 hits anytime before Hallowwen.
dev and integration of a render delegate for third party renderers;
Continued USD integration;
Revising PDG/TOPs to be more accessible;
Rewriting character animation tools;
Deepening use of VDB/sparse tools;
Continued dev of robust professional modeling tools;
countless bug fixes and the usual VEXification and optimization of nodes…
would be a heavy lift for any company but
all while working from home, dealing with the continued Metal/Cuda/OoenCL and GPU/CPU whackiness during a period when its anyone’s guess when film production will crank up again…
I have no idea how you schedule against that and will be happy if 18.5 hits anytime before Hallowwen.
Houdini Lounge » macOS for Houdini
- kevinthebright
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I'm thinking about going to a dedicated Windows or Linux machine for Houdini, but keeping Mac to run all the other tools. I'm going to wait until the fall, see what AMD does, etc.
The biggest downsides for Mac for me are:
1. SideFx incorporates third-party tools, e.g. Substance plug-ins, Alice Vision, etc that run on Windows but not Mac;
2. Apple's shader API, Metal, is a non-trivial hurdle for SideFx (and all renderers) to adopt;
3. Apple hates Nvidia for childish reasons which keeps RTX, other Nvidia cards out of the Apple ecosystem, including the otherwise-amazing “Pro” machine;
and
4. Apple is transitioning to ARM-based machines. This will create its own cyclone of issues.
as for RAM management, Apple does that really well, insert usual Apple caveats, mileage may vary, etc.
The biggest downsides for Mac for me are:
1. SideFx incorporates third-party tools, e.g. Substance plug-ins, Alice Vision, etc that run on Windows but not Mac;
2. Apple's shader API, Metal, is a non-trivial hurdle for SideFx (and all renderers) to adopt;
3. Apple hates Nvidia for childish reasons which keeps RTX, other Nvidia cards out of the Apple ecosystem, including the otherwise-amazing “Pro” machine;
and
4. Apple is transitioning to ARM-based machines. This will create its own cyclone of issues.
as for RAM management, Apple does that really well, insert usual Apple caveats, mileage may vary, etc.
Houdini Lounge » Well it's finally happening. I have word DIRECT FROM OTOY...
- kevinthebright
- 208 posts
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Nice renders! Let us know when your video hits YouTube, love to check it out.
Midphase
I'm going to make a YouTube video soon about it …
Here's a still from a project that I've been working on lately…using MOPs to instance the buildings, then adding VDB's for fog/atmosphere and displacement to add more interest to the geometry. Render time in HD was around 3 minutes, but I'd probably push the quality settings higher for a final render:Image Not Found
Houdini Lounge » Well it's finally happening. I have word DIRECT FROM OTOY...
- kevinthebright
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SreckoMHow's 3Delight going? Early thoughts? I'm lazily trying to sort out whether to take it for a spin.
Who cares… Also more interested in 3delight thanks to Kays And I am using PCs for rendering anyways.
Houdini Lounge » When is houdini 19 coming out?
- kevinthebright
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tamteMidphasethat's what daily builds are for and can be accelerated by submitting bugs and reproducible cases
Even if 18.5 or 19 offer nothing more than bug fixes
I'd definitely not like if SideFX copied some other companies and just slapped new version on the bunch of bugfixes
100% this. Foundry's Modo v10 was a paid upgrade for bug fixes. They were quite brutal about it.
I would be for a version somewhere after Solaris / Karma / TOPs, etc all get settled in that was devoted to quality, speed, etc with less emphasis on new features. Much like Apple did with its Snow Leopard release (and should do again IMHO).
Technical Discussion » Where is the Substance SOP?
- kevinthebright
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PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
- 208 posts
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It is. I'll file a bug report and ref this thread. Thanks for the help, much appreciated.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
- 208 posts
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PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
- 208 posts
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PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Sure.
I ran both PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick and PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick/montage but nothing happened, i.e., the terminal returned to the command prompt.
I ran both PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick and PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick/montage but nothing happened, i.e., the terminal returned to the command prompt.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Yes, it is:
dyld: Library not loaded: /ImageMagick-7.0.8/lib/libMagickCore-7.Q16HDRI.6.dylib
Referenced from: /Applications/ImageMagick-7.0.8/bin/magick
Reason: image not found
Executing command: “/Applications/ImageMagick-7.0.8/bin/magick” -label ‘mymontage1’ -background black -mode concatenate “/Applications/Houdini/Houdini17.5.293/Frameworks/Houdini.framework/Versions/Current/Resources/houdini/help/examples/nodes/top/imagemagick/terrain_images/inputs/ridges-inputs-001.png” “/Applications/Houdini/Houdini17.5.293/Frameworks/Houdini.framework/Versions/Current/Resources/houdini/help/examples/nodes/top/imagemagick/terrain_images/targets/ridges-targets-001.png” “/Users/io/Projects/PDG/images/imagemagick11.jpg”
libMagickCore-7.Q16HDRI.6.dylib is installed in that location.
Hip file attached. It is the PDG example file from the help.
dyld: Library not loaded: /ImageMagick-7.0.8/lib/libMagickCore-7.Q16HDRI.6.dylib
Referenced from: /Applications/ImageMagick-7.0.8/bin/magick
Reason: image not found
Executing command: “/Applications/ImageMagick-7.0.8/bin/magick” -label ‘mymontage1’ -background black -mode concatenate “/Applications/Houdini/Houdini17.5.293/Frameworks/Houdini.framework/Versions/Current/Resources/houdini/help/examples/nodes/top/imagemagick/terrain_images/inputs/ridges-inputs-001.png” “/Applications/Houdini/Houdini17.5.293/Frameworks/Houdini.framework/Versions/Current/Resources/houdini/help/examples/nodes/top/imagemagick/terrain_images/targets/ridges-targets-001.png” “/Users/io/Projects/PDG/images/imagemagick11.jpg”
libMagickCore-7.Q16HDRI.6.dylib is installed in that location.
Hip file attached. It is the PDG example file from the help.
Edited by kevinthebright - 2019年8月6日 12:18:46
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Didn't get ImageMagick installed with either MacPorts or Homebrew installs with
PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick
Not a big deal but disappointing. I would love it if SideFX wouldn't go the plug-in route. Modo went that route and you just end up feeling like an IT Dept maintaing updates all the time. Or at least make it as easy as the GameTools.
PDG_IMAGEMAGICK=/Applications/ImageMagick-7.0.8/bin/magick
Not a big deal but disappointing. I would love it if SideFX wouldn't go the plug-in route. Modo went that route and you just end up feeling like an IT Dept maintaing updates all the time. Or at least make it as easy as the GameTools.
Houdini Lounge » H17 on 8 core MacBook Pro 2019
- kevinthebright
- 208 posts
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I have the 8 core i9 with Vega20. Houdini (and Nuke) runs very well. It heats up (i.e., the fans turn on and keep running) with almost any rendering job but sims, viewport, all very quick, responsive. I'll do some pyro, etc this week and see if volumes slow it down.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
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Thanks. I pointed the file path to magick but it generates an error as well, that one of the dylib is missing. The dylib file is installed so I'll try to reinstall ImageMagick and see if that fixes it.
PDG/TOPs » Setting ImageMagick env variable on a Mac
- kevinthebright
- 208 posts
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Thanks but .exe files are Windows executables. On a Mac, its usually a .app package. ImageMagick doesn't wrap into a .app file so I thought I should point to the /bin but that hassn't worked.
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