Hello
Not sure if this works for you?
Can just animated the max and min and bring them both to 1 when you need all the points to have a pscale of 1.
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Houdini Indie and Apprentice » Pscale from zero to one at random times
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- Hatchery
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Houdini Lounge » Could someone please explain this code to me?
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- Hatchery
- 136 posts
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The function returns the point position for the same point number coming in via slot one of the wrangle (keep in mind they count up 0,1,2,3). You are then subtracting the current point position and the storing that value as your point normal.
point(1,'P',@ptnum)
@P
Edited by Hatchery - 2022年6月16日 11:13:54
Houdini Indie and Apprentice » Point animation in kilometers per hour
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- Hatchery
- 136 posts
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Houdini Indie and Apprentice » Friction between vellum objects?
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- Hatchery
- 136 posts
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Houdini Indie and Apprentice » Point animation in kilometers per hour
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- Hatchery
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Not 100% sure what you mean but it sounded interesting so here is your file with a point moving in real-world km/h
Houdini is kindof unitless but 1 unit is generally 1m
Not sure my maths is right, just a quick look over lunch, see if its any help
Houdini is kindof unitless but 1 unit is generally 1m
Not sure my maths is right, just a quick look over lunch, see if its any help
Edited by Hatchery - 2022年5月18日 08:39:08
Technical Discussion » interpolate / morph similar meshes
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- Hatchery
- 136 posts
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I had a bit of a look at this a while ago - see attached if its any help
Go to the attribute transfer node and tweak the Blend Width between 0 and 1 with the view flag on the convert VDB to see how it looks.
Go to the attribute transfer node and tweak the Blend Width between 0 and 1 with the view flag on the convert VDB to see how it looks.
Edited by Hatchery - 2022年5月12日 10:41:58
Technical Discussion » How can I offest this....
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- Hatchery
- 136 posts
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Hello
There was post last night asking how to offset the Carve U channel so that it grows on one by one for each prim overtime.
I did the attached as how id do this but didnt get chance to finish and post. I think ive over complicated it and wondered if there is a much simpler way?
(The original poster must have figured it out as I cant find thier post now)
There was post last night asking how to offset the Carve U channel so that it grows on one by one for each prim overtime.
I did the attached as how id do this but didnt get chance to finish and post. I think ive over complicated it and wondered if there is a much simpler way?
(The original poster must have figured it out as I cant find thier post now)
Technical Discussion » Scale cubes within range every frame?
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- Hatchery
- 136 posts
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Houdini Indie and Apprentice » The curve is extruding to the sides
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- Hatchery
- 136 posts
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Technical Discussion » Houdini embed external obj in HDA
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- Hatchery
- 136 posts
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Hello - I was just doing exactly this today.
As you suggest you first add the file to the 'Type Properties' 'Extra Files' tab.
Then you need to go to your references on the import/file node and change from the folder or $HIP location to
So for example if it were a file node that linked to the obj model
you would change it to
https://www.sidefx.com/docs/houdini/assets/opdef.html [www.sidefx.com]
and if you have a whole load of these then you can do it automatically in the textport -
https://www.sidefx.com/forum/topic/84427/ [www.sidefx.com]
https://www.jamesrobinsonvfx.com/tips/workflow/2021/03/26/opchange/ [www.jamesrobinsonvfx.com]
As you suggest you first add the file to the 'Type Properties' 'Extra Files' tab.
Then you need to go to your references on the import/file node and change from the folder or $HIP location to
opdef:../..?
So for example if it were a file node that linked to the obj model
$HIP/modelfolder/modelname.obj
opdef:../..?modelname.obj
https://www.sidefx.com/docs/houdini/assets/opdef.html [www.sidefx.com]
and if you have a whole load of these then you can do it automatically in the textport -
https://www.sidefx.com/forum/topic/84427/ [www.sidefx.com]
https://www.jamesrobinsonvfx.com/tips/workflow/2021/03/26/opchange/ [www.jamesrobinsonvfx.com]
Technical Discussion » Textport - renaming multiple paths
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- Hatchery
- 136 posts
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Figured it out i needed the -i option and to do it as a string:
opchange -i '$HIP/FINAL_FBX/' 'opdef:../..?'
Technical Discussion » Textport - renaming multiple paths
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- Hatchery
- 136 posts
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Hello
I'm just trying to automatically rename multiple paths for a number of embedded files in an HDA using the textport.
The original paths are:
$HIP/FINAL_FBX/xxx.fbx
So using this:
However the forward slash after the FINAL_FBX is causing a problem and it wont run.
If i use without the '/' it works fine, but then I still have the / in the new path so its not correct
Must be somthing to do with the last / but i can figure it out?
I'm just trying to automatically rename multiple paths for a number of embedded files in an HDA using the textport.
The original paths are:
$HIP/FINAL_FBX/xxx.fbx
So using this:
opchange \$HIP/FINAL_FBX/ opdef:../..?
However the forward slash after the FINAL_FBX is causing a problem and it wont run.
If i use without the '/' it works fine, but then I still have the / in the new path so its not correct
opchange \$HIP/FINAL_FBX opdef:../..?
Must be somthing to do with the last / but i can figure it out?
SI Users » Search and Replace of "External Files"
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- Hatchery
- 136 posts
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Amazing! and a great link with some simple explination usage: https://www.jamesrobinsonvfx.com/tips/workflow/2021/03/26/opchange/ [www.jamesrobinsonvfx.com]
Houdini Lounge » is it possible to render everything in UE5?
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- Hatchery
- 136 posts
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What about setting everything up in Houdini and using USD, can UE5 support USD and forgive my ignorance (I really dont know anything about LOPS and USD at the moment) but is there a potential pipeline there? can this be done using houdini engine? indie?
Sorry I know very little about this area but it's just peaked my interest!
Sorry I know very little about this area but it's just peaked my interest!
Houdini Indie and Apprentice » Houdini Mac Right Click
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- Hatchery
- 136 posts
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Two finger click! thank you right brained tutorials, just managed to find another post
Houdini Indie and Apprentice » Houdini Mac Right Click
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- Hatchery
- 136 posts
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Hello - I find myself using Houdini on a Macbook and cant for the life of me figure out how to right click in a field so i can copy the parameter and then paste relative reference elsewhere. Right click, or control click as you'd normally do on mac just isn't showing the menu you normally get on a windows box, how do you mac users do it?
Technical Discussion » Reversing normals, but selectively
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- Hatchery
- 136 posts
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Technical Discussion » Reversing normals, but selectively
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- Hatchery
- 136 posts
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hummm musnt be manifold as polydoctor sop doent work :-(
It's a FBX export of a solidworks model which i suspect is just not cut out for this
looks like it might be a manual selection (might be able to select by normal using the delete sop)
thank you!
It's a FBX export of a solidworks model which i suspect is just not cut out for this
looks like it might be a manual selection (might be able to select by normal using the delete sop)
thank you!
Edited by Hatchery - 2022年4月13日 10:15:05
Technical Discussion » Reversing normals, but selectively
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- Hatchery
- 136 posts
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Hello - Does anyone know a simple way to reverse the normals on a mesh where some are backfaced but not all? cant just use the reverse sop as it inverts everything. I guess i could do some kind of nearpoint look up in vex and use the dot product to see if it's in a different direction but it doesnt feel like it will work exactly?
Anyone had this issue before?
Anyone had this issue before?
Houdini Lounge » What holds yourself/studio from adopting Houdini more?
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- Hatchery
- 136 posts
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For me it was always about having the time to learn the necessary Houdini skills to be able to do meaningful work, and for that you need time and access to learning resources.
Over the past few years the amount of learning resources has grown massively, and many are excellent, and as a result of the pandemic the time side of equation was also made more possible. (probably always had the time, but events made you prioritise things differently)
I don’t think this is any different to any other software or skill, it's just that Houdini's learning curve is somewhat steeper than most. Once you get past that initial incline, it really pays off, and you can do stuff in Houdini that's either a massive struggle or just not possible in other software. And it's an absolute joy to use.
One of my biggest challenges on the journey was knowing what to learn when - a curriculum that best gets you to where you need to be as efficiently as possible. For me this was helped by and interview with someone who urged new users to try and forget DOPs and focus on SOPs, get really comfortable with manipulating points, really get this to become instinctive, then move on to the cool stuff with a solid understanding of whats happeing.
TL : DR - Curated learning paths.
Over the past few years the amount of learning resources has grown massively, and many are excellent, and as a result of the pandemic the time side of equation was also made more possible. (probably always had the time, but events made you prioritise things differently)
I don’t think this is any different to any other software or skill, it's just that Houdini's learning curve is somewhat steeper than most. Once you get past that initial incline, it really pays off, and you can do stuff in Houdini that's either a massive struggle or just not possible in other software. And it's an absolute joy to use.
One of my biggest challenges on the journey was knowing what to learn when - a curriculum that best gets you to where you need to be as efficiently as possible. For me this was helped by and interview with someone who urged new users to try and forget DOPs and focus on SOPs, get really comfortable with manipulating points, really get this to become instinctive, then move on to the cool stuff with a solid understanding of whats happeing.
TL : DR - Curated learning paths.
Edited by Hatchery - 2022年4月2日 06:11:44
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