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Found 185 posts.

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Technical Discussion » cmd to launch helpcard from dialog menu?

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whalerider
194 posts
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 2009年7月6日 07:05:39
thanks, Graham.
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Technical Discussion » How to invoke a tool from a shelf via Python scripting

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whalerider
194 posts
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 2009年7月6日 07:04:58
have a look at the last 2 links:

http://www.sidefx.com/docs/houdini10.0/hom/cookbook/ [sidefx.com]
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Technical Discussion » cmd to launch helpcard from dialog menu?

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whalerider
194 posts
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 2009年7月5日 23:55:16
how do i do that?

i know the helpcard can be launched with F1, but i'd like to be able to do that via a menu as well - for people used to programs like Maya.

thx.
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Technical Discussion » setting and enforcing a range on a spare parameter with HOM

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whalerider
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 2009年7月3日 01:35:09
is it possible?
i looked at the documentation for hou.ParmTemplate and some of its subclasses, it says ‘Not implemented yet’.
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Houdini Lounge » Orient along curve - Sweep SOP style

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whalerider
194 posts
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 2009年6月11日 14:37:54
thanks a lot.
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Houdini Lounge » Orient along curve - Sweep SOP style

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whalerider
194 posts
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 2009年6月11日 13:58:08
I want to instance primitives and orient them along a curve. Since I need control over each instance, I have to use Copy SOP instead of Sweep SOP. However, once instanced, the primitives are not centered on the curve (depending on how far away a curve's CV is from the curve). So how do I make sure the instances are centered on the curve? - just like the Sweep SOP does it.
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Technical Discussion » Writing Custom GUIs inside Houdini & threading

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whalerider
194 posts
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 2009年6月9日 23:51:34
Thanks, Graham.
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Technical Discussion » Writing Custom GUIs inside Houdini & threading

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whalerider
194 posts
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 2009年6月9日 21:30:52
The example in the HOM Cookbook recommends to run a custom GUI in the main Houdini thread, because it is easier to code. The Masterclass on building tools recommends running a shelf-launched GUI in a separate thread.

Assuming that one can tackle the thread management, is it fair to say that one should follow the advice in the tool building video?
Or are the cookbook and the video discussing different circumstances?
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Technical Discussion » HScript vs Python in Houdini

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whalerider
194 posts
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 2009年6月8日 17:58:59
Thanks, Peter.
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Technical Discussion » HScript vs Python in Houdini

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whalerider
194 posts
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 2009年6月7日 15:49:40
My understanding is that Python can do almost everything that HScript can.
What can't be done using Python?
And vice versa - are there things that Python can do, but HScript can't?
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Technical Discussion » wording in "Optimizing a simulation" helpcard

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whalerider
194 posts
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 2009年5月28日 11:48:25
http://www.sidefx.com/docs/houdini10.0/dynamics/optimizing [sidefx.com]

2nd paragraph
“…for example a group of RBD objects which push around smoke, but are influenced by the smoke…”

shouldn't the wording be “…but are NOT influenced by the smoke…” ?

otherwise it sounds like a two-way, not a one-way, relationship.
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Houdini Lounge » New Video: Houdini Introduction To Particle Animation

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whalerider
194 posts
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 2009年3月10日 20:10:25
they are in $install_dir/houdini/help/examples/
e.g.
C:\Program Files\Side Effects Software\Houdini 9.5.241\houdini\help\examples
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Houdini Lounge » Apprentice export to Maya: How to preserve object hierarchy?

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whalerider
194 posts
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 2009年1月20日 18:34:06
Each body part already is in a separate object, that's why I am using ObjectMerge. I tried writing out as .obj, but Maya 2008 just can't read it.
My apprentice version is 9.5.241.

edit: i did manage to export separate pieces as .obj and import them successfully in Maya 2008, not sure why it didn't work yesterday, but that approach needs some work as well. for example the thighs show up in Maya on top of each other, so you'd have to move one thigh across the torso..
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Houdini Lounge » Apprentice export to Maya: How to preserve object hierarchy?

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whalerider
194 posts
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 2009年1月20日 11:27:34
I have a robot model (a hierarchy of parented objects) that needs to be exported to Maya for rigging purposes (team rigger's preference).

I used ObjectMerge and File SOPs and wrote out the model as a .dxf file (Maya 2008 keeps complaining it can't read the .obj version), then imported it without problems in Maya.

However, it appears as a single mesh. How do I go about exporting from Apprentice, so Maya 2008 can see the different pieces (torso, arms, legs, etc)? Is that possible in Apprentice? I found a few threads about FBX, but it wasn't clear who's using what version of Houdini.

Thanks in advance.
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Houdini Lounge » fxphd offering a Houdini 101 class this term

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whalerider
194 posts
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 2009年1月13日 17:26:37
http://www.fxphd.com/courseInfo.php#HOU101 [fxphd.com]

SESI might want to put that on the front page news
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Houdini Lounge » Apprentice download button is wrong

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whalerider
194 posts
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 2008年9月13日 13:06:36
Says ‘Download 9.5.170’, but actually 9.5.169 is being downloaded.
At least for the Win64 version.
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Technical Discussion » How to Rip DVD to ASF?

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whalerider
194 posts
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 2008年4月3日 09:13:32
yes, we did.
that dude is only posting about dvd ripping.

jacob clark
did… did we just get spammed?
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Technical Discussion » Help doesn`t work

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whalerider
194 posts
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 2008年4月2日 19:50:18
Thanks, Debbie.

debbie
The documentation is also available on our website.

http://www.sidefx.com/docs/houdini9.1/ [sidefx.com]
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Technical Discussion » Help doesn`t work

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whalerider
194 posts
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 2008年4月2日 19:46:26
Windows XP Pro 64-bit SP2
Houdini 9.1.179 Apprentice

steps - Help > Houdini Help
The history buttons are grayed out as soon as the help browser opens.
I tried using Alt + left/right arrow too instead of back/forth - does not work either.

mchaput
No idea about the other issue is with the back and forward buttons. Could you post your platform, version, and steps to reproduce?

Thanks,

Matt
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Technical Discussion » Help doesn`t work

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whalerider
194 posts
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 2008年3月31日 13:40:28
My problem with the 9.1 Apprentice help is that the back/forth buttons of the help browser don't work.
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