Day 13 Slime, Animals
Did an icky slime-cube today
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HOULY Daily Challenge » Day 13 | Animals: Slime
- Emomilol1213
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HOULY Daily Challenge » Day 12 | Animals: Fur
- Emomilol1213
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Day 12 Fur, Animals
Sat down with Grooming for the first time and it was easy to tweak/use. Could've spent more time on getting a proper eye-shader but overall fun challenge.
Sat down with Grooming for the first time and it was easy to tweak/use. Could've spent more time on getting a proper eye-shader but overall fun challenge.
HOULY Daily Challenge » Day 11 | Motion: Squash & Stretch
- Emomilol1213
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HOULY Daily Challenge » Day 10 | Motion: Slow-mo
- Emomilol1213
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Didn't have that much time today. Most of that went to R&D the auto-rigging in Houdini and figuring out how to get the vellum cloth sticking to the character, along with the time nodes.
Edited by Emomilol1213 - 2020年7月11日 08:53:09
HOULY Daily Challenge » Day 9 | Motion: Growth
- Emomilol1213
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HOULY Daily Challenge » Day 8 | Motion: Falling
- Emomilol1213
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HOULY Daily Challenge » Day 7 | Motion: Speed
- Emomilol1213
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Day 7 Speed
Had super fun with this one, switched renderer yet again so got an Arnold trial. So fast with GPU rendering Got time to add some SFX as well this time.
Had super fun with this one, switched renderer yet again so got an Arnold trial. So fast with GPU rendering Got time to add some SFX as well this time.
HOULY Daily Challenge » Day 6 | Motion: Swing
- Emomilol1213
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Tried doing Sin-waves first but ended up trying the Vellum solver, I couldn't figure out how to get the “plank” not to act like cloth though and deform like it does, so had to make a playblast.
HOULY Daily Challenge » Day 5 | Motion: Wave
- Emomilol1213
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Day 05 Wave, Motion
Got inspired by 80s synth-wave videos today. Tried out compositing in Houdini
Got inspired by 80s synth-wave videos today. Tried out compositing in Houdini
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HOULY Daily Challenge » Day 4 | Elements: Fire
- Emomilol1213
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HOULY Daily Challenge » Day 3 | Elements: Water
- Emomilol1213
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Installed RenderMan today, so most of the time went towards learning/installing the render. I definitely need to get less noise in future renders.
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HOULY Daily Challenge » Day 2 | Elements: Wind
- Emomilol1213
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Used the viewport this time to save render time. I should dive deeper into Mantra/Karma though or maybe redshift.
Edited by Emomilol1213 - 2020年7月2日 21:04:30
HOULY Daily Challenge » Day 1 | Elements: Earth
- Emomilol1213
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Been ages since I've used offline renderers and not realtime. Anyway, here's my proof that the Earth is flat.
Edited by Emomilol1213 - 2020年7月1日 18:17:14
HOULY Daily Challenge » INTRODUCTION
- Emomilol1213
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So the
“Q. Can I output the animation using flipbooks?
A. Yes. You can use the Viewport OpenGL to output your entry.”
So that means you can output how it looks in the viewport without using Karma/Mantra?
“Q. Can I output the animation using flipbooks?
A. Yes. You can use the Viewport OpenGL to output your entry.”
So that means you can output how it looks in the viewport without using Karma/Mantra?
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