Thanks a lot jsmack for your enlightment on the mystery of the diff fonction…
realy helplfull…
Cheers
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Technical Discussion » image comparison
- NAHASSIA
- 125 posts
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Technical Discussion » image comparison
- NAHASSIA
- 125 posts
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Hello
cant find the way to make image comparaison in render view as described in the help:
http://127.0.0.1:48626/ref/views/ipr [127.0.0.1] (see snapshot jpg attached)
Especialy, where is the “cross” button??????
cant find the way to make image comparaison in render view as described in the help:
http://127.0.0.1:48626/ref/views/ipr [127.0.0.1] (see snapshot jpg attached)
Especialy, where is the “cross” button??????
Technical Discussion » dots python class
- NAHASSIA
- 125 posts
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Technical Discussion » dots python class
- NAHASSIA
- 125 posts
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Hello!
Sory if this topic has already been posted but searching “dots” in the technical discussion section returns so many answers….
Shouldn't wiring dots be included in hou ? Will they ?
I have several tools I use to manage my network and I cant acces dots in hou…. very frustrating
Any though?
Thanks
Sory if this topic has already been posted but searching “dots” in the technical discussion section returns so many answers….
Shouldn't wiring dots be included in hou ? Will they ?
I have several tools I use to manage my network and I cant acces dots in hou…. very frustrating
Any though?
Thanks
Technical Discussion » Cloud color conundrum
- NAHASSIA
- 125 posts
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Technical Discussion » Cloud color conundrum
- NAHASSIA
- 125 posts
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nice thanks a lot
But is it only the case with volume shaders? I don't have to connect other parameters (like normal for instance) in a surface shader when I use a custom parm ..
But is it only the case with volume shaders? I don't have to connect other parameters (like normal for instance) in a surface shader when I use a custom parm ..
Edited by NAHASSIA - 2017年7月12日 15:10:43
Technical Discussion » Cloud color conundrum
- NAHASSIA
- 125 posts
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Hi!
I realy can't get my head around this one
Simple vdb volume rendering issue.
Image 1 everithing is ok
Image 2 set some color on the cloud color material parameter everithing is ok
Image 3 set parameter back to white and connect to cloud color (diff) a color constant (red) with the same value as before, oups the opacity is overriden
Image 4 seeing that Cd is multiplied by diff inside the shader, I connect my color constant to it (green this time)same punnishment as before… it renders all the active tiless of the vdb qith a density of 1…
Any clue, workearound very appreciated…
Thanks in advence.
I realy can't get my head around this one
Simple vdb volume rendering issue.
Image 1 everithing is ok
Image 2 set some color on the cloud color material parameter everithing is ok
Image 3 set parameter back to white and connect to cloud color (diff) a color constant (red) with the same value as before, oups the opacity is overriden
Image 4 seeing that Cd is multiplied by diff inside the shader, I connect my color constant to it (green this time)same punnishment as before… it renders all the active tiless of the vdb qith a density of 1…
Any clue, workearound very appreciated…
Thanks in advence.
Technical Discussion » back tick in ch(...)
- NAHASSIA
- 125 posts
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Technical Discussion » back tick in ch(...)
- NAHASSIA
- 125 posts
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Hi to everybody
is there a way to have something like that working?
ch(“../../LOC_FBX/renne`padzero(2,opdigits(”..“))`/decal”)
Thanks a lot
is there a way to have something like that working?
ch(“../../LOC_FBX/renne`padzero(2,opdigits(”..“))`/decal”)
Thanks a lot
Edited by NAHASSIA - 2017年7月3日 08:52:00
Technical Discussion » OLD CLOTH SOLVER
- NAHASSIA
- 125 posts
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thanks for your hip,
As the external velocity field parameter comes with an operator chooser I didn't realised that the “vel” has to be a field in the same dop, tried to connect it to an external volume in sop as the “external” suggested.
Thanks a lot but couldn't we agree that it could be documented more acurately in the help.
Cheers
P.S. what about the fan and wind forces ? still not reliable with cloth?
As the external velocity field parameter comes with an operator chooser I didn't realised that the “vel” has to be a field in the same dop, tried to connect it to an external volume in sop as the “external” suggested.
Thanks a lot but couldn't we agree that it could be documented more acurately in the help.
Cheers
P.S. what about the fan and wind forces ? still not reliable with cloth?
Edited by NAHASSIA - 2017年6月23日 19:21:54
Technical Discussion » OLD CLOTH SOLVER
- NAHASSIA
- 125 posts
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Hellow there.
Is there a way to have the old cloth solver and cloth object in H16?
Cause as for now, I can't find a way to drive my cloth sims with custom flields with the new finite element solver as I used to do in the good old time.
I am not looking for the external velocity offset thing, i know how to use it, but its effect is the same everywhere in space. What I needt to do is, let say, free falling pieces of cloth affected by a turbulent wind when they are crossing a precise area.
PLEASE PLEASE, fix this thing cause I'm thinking on getting back to nCloth to do my work and it's realy a pain in the …
Sincerely your
Is there a way to have the old cloth solver and cloth object in H16?
Cause as for now, I can't find a way to drive my cloth sims with custom flields with the new finite element solver as I used to do in the good old time.
I am not looking for the external velocity offset thing, i know how to use it, but its effect is the same everywhere in space. What I needt to do is, let say, free falling pieces of cloth affected by a turbulent wind when they are crossing a precise area.
PLEASE PLEASE, fix this thing cause I'm thinking on getting back to nCloth to do my work and it's realy a pain in the …
Sincerely your
Houdini Indie and Apprentice » Flag FAIL! Wind force issues.
- NAHASSIA
- 125 posts
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Hello looking for answers I add my concern to this discution
By the way, in need for some more turbulent forces on falling leaves I could not find a way to properly sue the “external velocity field” aproach. Do you have an example working? Is there an other way do get turbulences on cloth.
Thanx
By the way, in need for some more turbulent forces on falling leaves I could not find a way to properly sue the “external velocity field” aproach. Do you have an example working? Is there an other way do get turbulences on cloth.
Thanx
Technical Discussion » procedural noise bump
- NAHASSIA
- 125 posts
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Technical Discussion » procedural noise bump
- NAHASSIA
- 125 posts
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Thanks for the tip Jsmack I would'nt have find it by myself.
Halas it is only avaliable on the core shaders both calssic and Principed. I think we realy should have it on both.
In the same idea there is a nice feature on the principed shader which is the “enable in put displacement” toggle; it ne nice to have it on the classical to.
My two cents of €uro….
Thanks again
Halas it is only avaliable on the core shaders both calssic and Principed. I think we realy should have it on both.
In the same idea there is a nice feature on the principed shader which is the “enable in put displacement” toggle; it ne nice to have it on the classical to.
My two cents of €uro….
Thanks again
Technical Discussion » procedural noise bump
- NAHASSIA
- 125 posts
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hello everyone
Can't find a way to plug a procedural noise in bump with the new workflow in H16 wit the clasic shader. Is there only texture bump now ?
Any help?
Thanks
Can't find a way to plug a procedural noise in bump with the new workflow in H16 wit the clasic shader. Is there only texture bump now ?
Any help?
Thanks
Technical Discussion » SBD Spring Constraint not working ?
- NAHASSIA
- 125 posts
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Hi
I realy need to use a soft constraint on cloth @work on a comercial project. Could not make it work.
Constraint to internal animation via attribute is not an option here as I already use it for global animated behaviour, plus the goal I need is not in the animation at all.
Decided to post a simple showcase of this bug this mornig from home.
Any idea, workarouds?
Any help greatly apreciated, thanks in advance.
Malik @Mikrosimage
I realy need to use a soft constraint on cloth @work on a comercial project. Could not make it work.
Constraint to internal animation via attribute is not an option here as I already use it for global animated behaviour, plus the goal I need is not in the animation at all.
Decided to post a simple showcase of this bug this mornig from home.
Any idea, workarouds?
Any help greatly apreciated, thanks in advance.
Malik @Mikrosimage
Edited by NAHASSIA - 2017年4月27日 03:48:09
Technical Discussion » rest_geometry vs target geometry
- NAHASSIA
- 125 posts
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Hi
I've tried many time do understand whats happening in the solid object with rest and target geometry and I must say that I'm still confused about these. The doc is rather sparse about it and I wonder if there is someone who could enlight me about how these twoo work and what is the difference.
Thanks
I've tried many time do understand whats happening in the solid object with rest and target geometry and I must say that I'm still confused about these. The doc is rather sparse about it and I wonder if there is someone who could enlight me about how these twoo work and what is the difference.
Thanks
Technical Discussion » Promote multi unified noise parameters
- NAHASSIA
- 125 posts
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Having trouble when there is two (or more I gess) unified noise in the same vop, the parameters do not promote nicely.
Doing nothing before promoting the second noise parameters result in a mess.
Putting all the parameters of the first noise in a folder at sop level in the “edit parameter interface” result in random corrupt parameters in the second noise i.e. output range toggle not expanding the necessary parameters or duplicates of parameters not in the noise node)
Any idea on how to do it properly?
Is this a referenced bug?
THX
Doing nothing before promoting the second noise parameters result in a mess.
Putting all the parameters of the first noise in a folder at sop level in the “edit parameter interface” result in random corrupt parameters in the second noise i.e. output range toggle not expanding the necessary parameters or duplicates of parameters not in the noise node)
Any idea on how to do it properly?
Is this a referenced bug?
THX
Edited by NAHASSIA - 2016年12月16日 10:04:43
Technical Discussion » Promote multi unified noise parameters
- NAHASSIA
- 125 posts
- Offline
Having trouble when there is two (or more I gess) unified noise in the same vop, the parameters do not promote nicely.
Doing nothing before promoting the second noise parameters result in a mess.
Putting all the parameters of the first noise in a folder at sop level in the “edit parameter interface” result in random corrupt parameters in the second noise i.e. output range toggle not expanding the necessary parameters or duplicates of parameters not in the noise node)
Doing nothing before promoting the second noise parameters result in a mess.
Putting all the parameters of the first noise in a folder at sop level in the “edit parameter interface” result in random corrupt parameters in the second noise i.e. output range toggle not expanding the necessary parameters or duplicates of parameters not in the noise node)
Technical Discussion » Underwater impact splash
- NAHASSIA
- 125 posts
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Hi!
I'm trying to achieve something looking more or less like that: https://vimeo.com/13553804 [vimeo.com]
I tried many ways, without getting even remotly close to what I'm looking for.
Any thought be welcome.
Thanks in advance.
I'm trying to achieve something looking more or less like that: https://vimeo.com/13553804 [vimeo.com]
I tried many ways, without getting even remotly close to what I'm looking for.
Any thought be welcome.
Thanks in advance.
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