Found it!
It's with LOP Import from SOP
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Solaris and Karma » Export the mesh as .abc?
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- jomaro
- 102 posts
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Solaris and Karma » Export the mesh as .abc?
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- jomaro
- 102 posts
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How do you send back the geometry from Solaris to Object mode?
I want to combine & export the mesh to .abc and it's seems it's not possible from Solaris?
Thx
I want to combine & export the mesh to .abc and it's seems it's not possible from Solaris?
Thx
Edited by jomaro - 2022年11月30日 16:29:32
Solaris and Karma » Mtlx vertex attribute?
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- jomaro
- 102 posts
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jsmack
either usdprimvarreader or geompropvalue should work. The first one will only work with karma.
Thank you.
Solaris and Karma » Mtlx vertex attribute?
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- jomaro
- 102 posts
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Hi,
I am new to MaterialX with houdini and I am trying to randomize the texture multiplier with Attribure Randomize.
How do you read the Vertex Attribute to assign the value?
I couldn't find the Mtlx node for it.
Thx
I am new to MaterialX with houdini and I am trying to randomize the texture multiplier with Attribure Randomize.
How do you read the Vertex Attribute to assign the value?
I couldn't find the Mtlx node for it.
Thx
Edited by jomaro - 2022年10月30日 15:14:18
Technical Discussion » ACES 2.0 is broken in Houdini
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- jomaro
- 102 posts
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RT_SDBrianHanke
Yep, fixed earlier this month. I tested it and it's working fine.Is it? It's not working here. Mplay and IPR editor view both still have incorrect colour with Redshift.
Actually, if you select an AOV in Redshift render view other than 'beauty', eg 'beauty_aux', that will also be displayed incorrectly. That's a bit weird.
H 19.0.657 & RS 3.5.04
Scratch that, it is working. I forgot that you still have to set up the $OCIO env variable poiting it to the RS config.ocio file. At least its working in IPR and Mplay. Still have this weird issue where RS Render view applies a double transform to AOVs when displaying them. I can live with that.
You can report this issue to Redshift so they can fix it in the next release.
Technical Discussion » ACES 2.0 is broken in Houdini
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- jomaro
- 102 posts
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Solaris and Karma » How do you merge this?!
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- jomaro
- 102 posts
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mestela
My dumb take is 'if names match, second overrides first'.
Harking back to the usual different-departments-magically-working-together example, transform16 is where the modelling department put the box. Along come the layout department, they create transform17 and move it somewhere else. The merge node combines all the departments, because layout is after modelling, it 'wins' and you just see that transform.
If you want this to behave like sops, then you have to ensure the second box doesn't have the same name in the scene graph tree. Lots of different ways to do that:
-duplicate lop first to get 2 boxes with unique names, then transform just the second box
-rename the box in a second stream using a stage manager before the merge
-reference the second box so that it gets moved to a new name 'procedurally'
Etc. as long as its not called '/box1', you'll get 2 boxes at the merge node.
Understood. Many thanks
Solaris and Karma » How do you merge this?!
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- jomaro
- 102 posts
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I am new to Solaris
I am trying to merge this Sop Create with two different transform X positions and I can't get this simple setup to work!
I am having more complex setup and the Transform LOP is affecting the other Sop Creates I have at the Stage.
It always get overwritten by the new transform I am setting up.
How do you solve this?
I am trying to merge this Sop Create with two different transform X positions and I can't get this simple setup to work!
I am having more complex setup and the Transform LOP is affecting the other Sop Creates I have at the Stage.
It always get overwritten by the new transform I am setting up.
How do you solve this?

Edited by jomaro - 2022年5月10日 21:19:14
Houdini Indie and Apprentice » Parameters for a node on the shelf?
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- jomaro
- 102 posts
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How do you call the parameters for a specific node?
I just wanted to have a button on the shelf to call a specific node's parameters.
Thanks
I just wanted to have a button on the shelf to call a specific node's parameters.
Thanks

Solaris and Karma » Instancer Coord Space?
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- jomaro
- 102 posts
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Is there anyway you can have the Coord Space of the object just instanced?
To count the outcome of the instancer LOP as one geometry so it's easy to UVProject/Triplaner on it as one geometry.
The World is not enogh as it's diffecult to project texture on if you move/rotate/ scale the instanced result afterwards.
To count the outcome of the instancer LOP as one geometry so it's easy to UVProject/Triplaner on it as one geometry.
The World is not enogh as it's diffecult to project texture on if you move/rotate/ scale the instanced result afterwards.
Edited by jomaro - 2022年4月20日 19:01:13
Solaris and Karma » Rest with USD?
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- jomaro
- 102 posts
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mestela
Seems to work here?
Yes it's working here.
I tried to export it to .usdc and it wasn't working before but now it did!
Thanks
Solaris and Karma » Rest with USD?
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- jomaro
- 102 posts
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There is no LOP to rest position in Solaris so I tried to rest the object before exporting it to USD @ component builder but it seems the rest is not happening.
Any idea how to workaround it?
Any idea how to workaround it?
Solaris and Karma » how i can randomiaze albedo color on instances in karma
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- jomaro
- 102 posts
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Piledriver
i'm looking to a method that can have control not only to randomize colors but also controlling the saturation like arnold does with ai jitter node, anyway thanks for the links i'll follow them,i've seen also with color correct node and try to change the saturation control but seems not working xD
You can create attribute randomize inside sop level after your object and inside your material network use bind to connect it to hue.
Solaris and Karma » LOP Instancer Copy Custom Point Attributes
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- jomaro
- 102 posts
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Solaris and Karma » how i can randomiaze albedo color on instances in karma
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- jomaro
- 102 posts
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Piledriver
i followed that video time ago but i dont understood where he find that "leaf tint" attribute, that video don't explain very well the all steps, i see also that in solaris thereis a node called material variation.... why they don't put more effort to explain what it's the best workflow to tackle this....
What about this
https://youtu.be/SUvFaCAbyZ4 [youtu.be]
Be aware that there is still limitation on instancing and materials:
Listen to this...
https://youtu.be/n0-oSubrggA?t=578 [youtu.be]
Edited by jomaro - 2022年4月13日 11:41:18
Solaris and Karma » Material decal on current assigned material?
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- jomaro
- 102 posts
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Because it's an instanced geometry there is no way to assign a material to it as a whole. It doesn't have UV.
Solaris and Karma » how i can randomiaze albedo color on instances in karma
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- jomaro
- 102 posts
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Edited by jomaro - 2022年4月9日 19:52:54
Solaris and Karma » Material decal on current assigned material?
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- jomaro
- 102 posts
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I am trying to assign a decal on a wall with 4 type of brick variants, every brick has its own material.
Is there a way I can assign a material on top of the main wall with a decal?
I tried to do it but the material get override everytime.
Thanks
Is there a way I can assign a material on top of the main wall with a decal?
I tried to do it but the material get override everytime.
Thanks

Houdini Lounge » Wrong Viewport Colorspace when using OCIO v2
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- jomaro
- 102 posts
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Houdini Lounge » Labs - Setting custom Rizom exe path?
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- jomaro
- 102 posts
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Really nice if they put a path in the jason file or .env so we can change it from there.
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