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Technical Discussion » FLIP Question.
- anon_user_63541013
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Thanks, I ended up using color when trying to figure it out before your post, but density would be better.
Houdini Indie and Apprentice » Shading based on velocity
- anon_user_63541013
- 197 posts
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I'm probably wrong but I'd try a parameter node and set the parameter to V and float, I'll look into it tomorrow and email you if I get the chance (It's Benjamin).
Technical Discussion » Very simple FLIP question.
- anon_user_63541013
- 197 posts
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Technical Discussion » FLIP Question.
- anon_user_63541013
- 197 posts
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Well sort off, how do you get the parts to be hollow, and than have little bubbles form (I think whitecaps will do the trick), all i need to know is the hollow part.
Technical Discussion » FLIP Question.
- anon_user_63541013
- 197 posts
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Sorry I put off checking the file for ages, turns out it's not what I'm after, how would you achieve the bubble affect?
Houdini Lounge » Open SubDiv.
- anon_user_63541013
- 197 posts
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Houdini Lounge » Rock Shader.
- anon_user_63541013
- 197 posts
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That's near perfect, with a bit of tweaking!
Granite would suffice, sorry for not specifying anything.
Granite would suffice, sorry for not specifying anything.
Technical Discussion » DOP Question.
- anon_user_63541013
- 197 posts
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It's somehow the copy sop, all I have to do is change it from copying up with transfer accumulative to copying to a grid, and it's fixed. Very confusing indeed.
Technical Discussion » Why does cloth explode?
- anon_user_63541013
- 197 posts
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Houdini Lounge » Rock Shader.
- anon_user_63541013
- 197 posts
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I've got the geometry look I want, just need to create a shader, I haven't been able to find many resources for this.
Houdini Lounge » Rock Shader.
- anon_user_63541013
- 197 posts
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Houdini Lounge » Rock Shader.
- anon_user_63541013
- 197 posts
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Thanks, I created two for loops with a VOP SOP, that multiply 6 iterations and add together to give really realistic rock, now all i have to do is shade it!
This is my first real project in Houdini, apart from tests, so should be good.
This is my first real project in Houdini, apart from tests, so should be good.
Houdini Lounge » Rock Shader.
- anon_user_63541013
- 197 posts
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Technical Discussion » DOP Question.
- anon_user_63541013
- 197 posts
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I created a DOP network that groups the objects by time, so they drop one after another, however this cuts of at a certain point, I don't know why.
Edited by - 2012年11月30日 06:20:03
Houdini Indie and Apprentice » houdini for animated diagrams?
- anon_user_63541013
- 197 posts
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Houdini is high end Effects program, so I'd say no, unless you wanted explosions custom FX solutions and all that jazz.
Houdini Lounge » orient transform pivot !
- anon_user_63541013
- 197 posts
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Houdini Lounge » FLIP sand.
- anon_user_63541013
- 197 posts
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eetu
Just in case, there is a hip file for that muddy sand thing in here. [forums.odforce.net]
Wow thanks, Wouldn't something like Lagoa in Houdini be amazing. So powerful, more powerful than within ICE I'd reckon.
Houdini Lounge » Any one got any L-System rules?
- anon_user_63541013
- 197 posts
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Just post them here, half the fun is turning it into geometry, and SESI has 2 nice Trees on orbolt you should check out.
Houdini Lounge » Any one got any L-System rules?
- anon_user_63541013
- 197 posts
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Houdini Lounge » Are FLIP fluids used in production?
- anon_user_63541013
- 197 posts
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@Edward, HOT is fantastic, great looks, and really efficient, I don't like the other ports to Maya/Blender/Etc, as it's suited to a procedural environment, so you can deform anything, and add foam easily, and not have to touch mel which i hate. I don't know about licensing but if it's possible please SESI include it in future.
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