ChrisdActually, H17.5 is coming just next week.
Ah ok. But H 17,5 could be very far may be…
In fact, I'm trying to create a cylinder primitive, in Bezier.
I would like to edit each row and each columns in Bezier mode. (with handles if possible :-))
Even if each bezier curve (row and columns) is in a separate panel, as soon as I can edit them precisely.
Any idea ?
Thanks
Chris
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Technical Discussion » Bezier curves with handle
- EricSheng
- 159 posts
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Houdini Engine for Unity » In Unity only can read uv(vector 2) attribute
- EricSheng
- 159 posts
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I find Houdini Engine only convert uv attribute to Vector2 variable, which will lose the uv.2, uv.3 data obviously.
I try to change some code, and it works well, now I can read uv.2 data in shader correctly. I think Houdini Engine need to support the Vector4 for uv attribute, which is quite useful for especially VFX stuffs.
Houdini Engine for Unity » In Unity only can read uv(vector 2) attribute
- EricSheng
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Actually, we can have UVW(Vector 3) or UVWT(Vector 4) to be stored in UV attribute.
But in Unity, I only can access the first two attribute(U and V), other information I stored all becomes 0.
But in Unity, I only can access the first two attribute(U and V), other information I stored all becomes 0.
Technical Discussion » uv.z missed when export fbx
- EricSheng
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uv before export, the uv【2】 has some random value
but when I export as fbx, and import back, the uv【2】 has lost its value.
How to export the third value, Any ideas?
Thanks!
but when I export as fbx, and import back, the uv【2】 has lost its value.
How to export the third value, Any ideas?
Thanks!
Edited by EricSheng - 2019年1月24日 03:54:11
Technical Discussion » Is it possible to combine scatter methods in HeightField_Scatter?
- EricSheng
- 159 posts
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I want to know this, too. but anyway, I guess I can delete the points outside the mask after scatter, though.
Houdini Engine for Unity » How to set Lightmap Static
- EricSheng
- 159 posts
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Is there any way I can set “Scale In Lightmap” in Houdini for Unity?
Also if I set “unity_static” attribute, it just checks all static for me, maybe I just want it to be “Lightmap Static” or something else, how?
Also if I set “unity_static” attribute, it just checks all static for me, maybe I just want it to be “Lightmap Static” or something else, how?
Technical Discussion » Select several points on a CURVE, how?
- EricSheng
- 159 posts
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I hope I can see a real Curve tool like C4D in Houdini one day. Current Curve tool is just not for human.
Houdini Lounge » Any anyone know about Solaris?
- EricSheng
- 159 posts
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Is there any news yet?
I found something interesting in Houdini example folder.
There're many examples about Tops I think but doesn't complete though.
Anyway, Tops means Task Operators for sure, I think.
I found something interesting in Houdini example folder.
There're many examples about Tops I think but doesn't complete though.
Anyway, Tops means Task Operators for sure, I think.
Edited by EricSheng - 2019年1月11日 11:07:45
Technical Discussion » How could I relax existing UV by polygon angle, in Houdini?
- EricSheng
- 159 posts
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Houdini Engine for Unity » How to set Lightmap Static
- EricSheng
- 159 posts
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How to toggle on the “Lightmap Static” or any other static type on HDA?
Is it like add unity material to an attribute or something else? thanks.
Is it like add unity material to an attribute or something else? thanks.
Technical Discussion » Alpha Attribute is missing when save as fbx file
- EricSheng
- 159 posts
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I create a geometry with some random Alpha attribute and Cd attribute in vertex class. Save out as fbx, and I find the Alpha attribute is missing somehow. So I re-import the fbx file to Houdini, and the strange thing is one more attribute be created called “Alpha2”.
By the way, after some test I find It's only happen when Alpha and Cd attribute be created in vertex class, and output as fbx file.
By the way, after some test I find It's only happen when Alpha and Cd attribute be created in vertex class, and output as fbx file.
Edited by EricSheng - 2018年11月6日 07:20:02
SI Users » Possible to edit multiple objects at same time?
- EricSheng
- 159 posts
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I find this problem, too.
Apart from tools like Polydraw(which is useful but still can't compare to the Polygon Pen tool in C4D), I feel like I need small things more like edit multiple point in the Curve Node or the Add Node or a real Bezier curve tool like in Photoshop with control handles.
SideFX just need to put much work in the study of user friendly if they REALLY want to make Houdini an all-in-one application.
Apart from tools like Polydraw(which is useful but still can't compare to the Polygon Pen tool in C4D), I feel like I need small things more like edit multiple point in the Curve Node or the Add Node or a real Bezier curve tool like in Photoshop with control handles.
SideFX just need to put much work in the study of user friendly if they REALLY want to make Houdini an all-in-one application.
Houdini Lounge » The Alpha attribute doesn't work when export as fbx file
- EricSheng
- 159 posts
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So I find the problem. I export the fbx file as ASCII, and I find the Color attribute somehow be compressed.
And the Alpha attribute become User Data, which should be in the a channel of color.
It's quite annoy.
And the Alpha attribute become User Data, which should be in the a channel of color.
It's quite annoy.
Edited by EricSheng - 2018年10月25日 22:58:56
Houdini Lounge » How to restore the icon background in Houdini 17 like Houdini 16.5?
- EricSheng
- 159 posts
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You can change the color scheme file, or modify it and create a color scheme on your own, it's a little complex thou.
Houdini Lounge » The Alpha attribute doesn't work when export as fbx file
- EricSheng
- 159 posts
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So let's create a simple scene, a box with Cd and Alpha attributes with some randomization.
It's works well so far, so I export the geo as fbx to other application(Unity3d or C4D) but the Alpha attribute doesn't works.
I re-import the geo with the file node, and I find the strange attribute named "Alpha2“ holds correct alpha value. And the ”Alpha" attribute gets the wrong value.
Is it a bug or something else I don't know?
I get the same result in H17 and H16.5
I attached the simple scene if you want to test.
It's works well so far, so I export the geo as fbx to other application(Unity3d or C4D) but the Alpha attribute doesn't works.
I re-import the geo with the file node, and I find the strange attribute named "Alpha2“ holds correct alpha value. And the ”Alpha" attribute gets the wrong value.
Is it a bug or something else I don't know?
I get the same result in H17 and H16.5
I attached the simple scene if you want to test.
Edited by EricSheng - 2018年10月25日 23:04:05
Houdini Lounge » Houini bezier curves, are not bezier??
- EricSheng
- 159 posts
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Also you can't select multiple points and move them around which is pretty annoy.
Edited by EricSheng - 2018年10月15日 07:21:01
Houdini Indie and Apprentice » Extract layer from psd in COP
- EricSheng
- 159 posts
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Houdini Engine for Unity » Houdini Engine not working in Unity 2018
- EricSheng
- 159 posts
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Thanks for your reply.
I create a new Unity project and import Houdini Engine V2 and it works just fine.
Maybe it's just some problems with my previous Unity project.
Thanks again, the new version of the plugin is cool.
I create a new Unity project and import Houdini Engine V2 and it works just fine.
Maybe it's just some problems with my previous Unity project.
Thanks again, the new version of the plugin is cool.
Houdini Engine for Unity » Houdini Engine not working in Unity 2018
- EricSheng
- 159 posts
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I've installed Houdini 16.5.439 and Unity 2018.1.0f2.
Every time I drag a HDA into Unity scene, It just throw an error like that:
Every time I drag a HDA into Unity scene, It just throw an error like that:
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