geompropvalue node accessing uvs in karma xpu
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- vrbn studios
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I can access my uv channels (uv, uv2, uv3, etc.) as either a vector2 or vector3 in Karma CPU, but only as a vector3 in Karma XPU. Is there any plans to sync up the behaviour in CPU and XPU? Having to output the node as vector2 is causing some compatibility issues with other renderers.
Edited by vrbn studios - 2025年4月29日 02:21:15
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- dlee
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