BEST GAME ART TOOL | SUBMISSIONS
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- rmagee
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- Gand
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- 28 posts
- Joined: 6月 2020
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I want to present the Decal Atlas Generator. This toolset focuses on creating optimized decals for 3d models inside Unreal Engine. In short, it automatically creates a decal atlas and mesh based on provided textures or a custom 2D model. Created decals can be integrated with the mesh (if you need a height map, for example) or hover above the model. With some custom data provided in the vertex color, it can also be used for varying VFX effects. For a more detailed explanation, I recommend watching the showcase video. Provided HDA was created with Indie Edition, so the corresponding Houdini Engine is required.
Showcase Video:



Example usage in the Unreal Editor:
Unreal Project (5.5), Source files, Hda, and QuickStart
ElderwoodChallenge.zip [drive.google.com]
Showcase Video:
Example usage in the Unreal Editor:
Unreal Project (5.5), Source files, Hda, and QuickStart
ElderwoodChallenge.zip [drive.google.com]
Edited by Gand - 昨日 12:04:38
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- Filippo2804
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- Joined: 10月 2024
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Hello,
This is my entry - Columnar Rock Tool. My main inspiration and reference were geological structures that can be found in Iceland, on British Isles or in some parts of USA. While igneous rock is cooling and contracting it can create such incredible forms. It looks more like a part of another planet or some fantasy world rather than a landscape we are familiar with. It definitely could be a part of the forests of Elderwood, creating some magical environments.
Tool takes simple geometry input from scene and transform it into rock structure. When I was working on it I tried to stand in position of a artist working inside engine. User experience, optimization and game-readiness were things as important for me as visuals. User can control it with bunch of parameters, which allow to adjust final output and art direct it.



Drive link(Unreal project, HDA file, source file, pdf presentation):
ColumnarRockTool [drive.google.com]
I invite you to watch videos I prepared.
Unreal Engine video:
Explanatory video:
Thank you and good luck for all participants
This is my entry - Columnar Rock Tool. My main inspiration and reference were geological structures that can be found in Iceland, on British Isles or in some parts of USA. While igneous rock is cooling and contracting it can create such incredible forms. It looks more like a part of another planet or some fantasy world rather than a landscape we are familiar with. It definitely could be a part of the forests of Elderwood, creating some magical environments.
Tool takes simple geometry input from scene and transform it into rock structure. When I was working on it I tried to stand in position of a artist working inside engine. User experience, optimization and game-readiness were things as important for me as visuals. User can control it with bunch of parameters, which allow to adjust final output and art direct it.
Drive link(Unreal project, HDA file, source file, pdf presentation):
ColumnarRockTool [drive.google.com]
I invite you to watch videos I prepared.
Unreal Engine video:
Explanatory video:
Thank you and good luck for all participants
Edited by Filippo2804 - 2025年7月10日 19:59:13
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- timelessjang
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- 6 posts
- Joined: 10月 2020
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I’d like to share my submission for the 2025 Houdini Game Art Challenge.
This is a stylized procedural ruin generator created in Houdini Indie (v20.5) and used in Unreal Engine 5.4.
------------------Features include--------------------
* Ruin wall generator with switchable door/window/solid wall options
* Two different brick styles and adjustable wall size
* Optional fallen bricks and wall cutout variations
* Toggleable grass, ivy, flowers, and glowing runes
* Procedural decals (flowers + runes) created with COPS
* Vertex colors for wind animation in UE
Unreal project folder, the HDA, and the Houdini project files [drive.google.com]
This is a stylized procedural ruin generator created in Houdini Indie (v20.5) and used in Unreal Engine 5.4.
------------------Features include--------------------
* Ruin wall generator with switchable door/window/solid wall options
* Two different brick styles and adjustable wall size
* Optional fallen bricks and wall cutout variations
* Toggleable grass, ivy, flowers, and glowing runes
* Procedural decals (flowers + runes) created with COPS
* Vertex colors for wind animation in UE
Unreal project folder, the HDA, and the Houdini project files [drive.google.com]
Edited by timelessjang - 昨日 20:45:01
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