Camera tracking in Houdini

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Hi all,
From a video of a live shooting, what's the best way to recreate the camera motions and apply them on a 3d camera in Houdini?
Any tutorial to get me started?
Thanks,
G
Houdini gamboler
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Houdini doesn't have a native camera tracker. You will need to use an external application such as PFTrack, SynthEyes or 3DEqualizer.
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johnmather
SynthEyes

If there's a bit of money left for purchases, I too would recommend this. We've had great success with this over the past 15+ years. The export from syntheyes to houdini feels a bit long in the tooth, but everything works.

For a free option one may check out Blender. While being mainly a 3D software on its own, it has an integrated camera tracker. I personally have no hands on experience with it, but I have been getting tracks from other people to work with that were good enough to consider giving it a try.
Martin Winkler
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Blender's camera tracker is great and it can even do object tracking, and exporting all of that as an Alembic and bringing it into Houdini is painless.
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Thanks guys, will try one of these
Houdini gamboler
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Blender's Motion Tracker is indeed very powerful, I've been using it successfully for many years.
In the end I got the best and most reliable results with a few (8 to 30ish) manually placed and supervised tracks per frame, not using any of the "automatic" options with hundreds of tracks where you end up searching for not-so-good trackers and cleaning them up takes longer than doing a proper manual track in the first place.
The only thing that Blender can't handle is animated focal lengths (zooms). The solver can't deal with them.

A few years ago I invested some € in SynthEyes though because I had to track dozens of anamorphic shots with extremely weird lens distortion and animated zoom which Blender couldn't handle. I didn't regret doing so and it works beautifully in combination with Houdini (and Blender and Fusion).
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