Character UV viewport render

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Hey, i'm not sure if this is the best place to ask, but i'm building a procedural character from a rig setup, and i had the idea that a fun way to break the proceduralism would be to save out the UV viewport and paint over it with Krita, or maybe even print it on a printer and color it with pencils and crayons (ha) and scan it back in.

problem is, the only thing i can think of is to use the snipping tool, because if i just try to save out the viewport, i get a bunch of useless squares around it and the uvs aren't actually even there. does anybody know how to do this?

this is what i get:



but this is what i want (and what is actually there):

Edited by maitlandvt - 2025年8月12日 22:20:44

Attachments:
stick_figure--v051-uv.png (118.9 KB)
Screenshot 2025-08-12 090102.png (532.9 KB)

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right click your node. save - Texture Uv to image.

Cheers
CYTE
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Joined: 4月 2024
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thank you!!!
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