Photorealistic groom project
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- cjfoz
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- Joined: 8月 2024
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- ZoeEdwards
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- 4 posts
- Joined: 4月 2024
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- Liesbeth_Levick
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- 45 posts
- Joined: 6月 2024
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This looks great! If this were my groom I'd try the following to push it to the next level:
Does the tip of your hair width reduce to zero? If so try increasing it a touch. Your overall hair thickness might need to be bumped a tiny bit to give it a bit more definition.
The hair direction is also a bit too random, especially on the top part. You might need to increase your guide count to get a really nice spherical shape in the hairs if you're struggling to get good "coverage" otherwise.
Judging by the lack of white in the bottom half of the shape, I think the hairs need to be pointing a bit more to the camera at their roots, and then just the last little bit curves down a bit under gravity. I don't quite get the sense of a round ball of fur with just that single segment, like an orange segment, removed from around the face. Perhaps it is like that and is just being flattened a bit by the lighting/shading. (If so, maybe play with the Medulla radius in the Karma Fur shader?)
Lastly, in grooming, it all comes down to the clumping. Yours is really good, I think it could just do with a touch more strength to really get that definition.
Does the tip of your hair width reduce to zero? If so try increasing it a touch. Your overall hair thickness might need to be bumped a tiny bit to give it a bit more definition.
The hair direction is also a bit too random, especially on the top part. You might need to increase your guide count to get a really nice spherical shape in the hairs if you're struggling to get good "coverage" otherwise.
Judging by the lack of white in the bottom half of the shape, I think the hairs need to be pointing a bit more to the camera at their roots, and then just the last little bit curves down a bit under gravity. I don't quite get the sense of a round ball of fur with just that single segment, like an orange segment, removed from around the face. Perhaps it is like that and is just being flattened a bit by the lighting/shading. (If so, maybe play with the Medulla radius in the Karma Fur shader?)
Lastly, in grooming, it all comes down to the clumping. Yours is really good, I think it could just do with a touch more strength to really get that definition.
Liesbeth Levick
Technical Director: CFX
SideFX
Technical Director: CFX
SideFX
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