Liesbeth Levick

Liesbeth_Levick

About Me

Liesbeth Levick is a Character Effects Technical Director at Side Effects Software, focusing on Muscles and Tissues. She studied Astrophysics and then moved on to work in grooming and CFX at animation and visual effects studios in South Africa and Canada. Her production experience includes creating ...  more
専門知識
Technical Director

Connect

LOCATION
Toronto, Canada
ウェブサイト

Houdini Engine

ADVANCED
Hair & Fur  | Muscles

Availability

I am currently employed at SideFX

My Badges

SideFX Staff
Since 6月 2024

チュートリアル

obj-image Masterclass
Muscles and Tissue H21 Masterclass
obj-image Masterclass
Muscles Masterclass | Advanced & Special Topics
obj-image Masterclass
Muscles Masterclass | Essentials

My Talks

obj-image HIVE
Big Flex: Controlling Muscle Shapes with Otis

Recent Forum Posts

Texture Paint Mask node issue 2026年4月14日10:00

Please log a bug!

Otto Muscle and Tissue Simulation Issue. 2026年4月6日16:26

That's because you are in Fascia mode instead of full Tissue mode.

The "deform_skin" subnet is designed to be used with the full Tissue mode, so to do this, set the "switch_sim_tissue" input to "1".

If you want to deform the skin with the fascia only (not really recommended for Otto, but might make sense for very lean characters that don't have any body fat) then you can change the group in the blast node to "tissue_core_surface".

Driving transferred bone geo with rig from muscle transfer 2026年3月31日9:56

Hi casensitive,

Do the steps outlined here meet your needs? https://www.sidefx.com/docs/houdini/muscles/muscle_ottomuscletissuesim.html#learning [www.sidefx.com]

You're essentially extracting the rig joints after your scene animate and then doing a bone deform of your transferred bones.