Can someone produce a minimal materialX file that loads directly in assetreference, and produces a working material ?
This must have a displacement node inside; the ones that ship with the AMD GPUOpen library in MatLinker never have a displacement texture, which is unfortunate, because some sources of their material actually have displacement; support told me they can't do anything about it because it is made by AMD.
One starting point could be a mtlx file from:
ambientcg.com
https://ambientcg.com/view?id=PavingStones141 [ambientcg.com]
which has the usual PBR textures + displacement.
The displacement scale is typically too high, so I can definitely scale it down beforehand.
But after it's loaded in assetreference, it kinda works, then breaks as soon as I try to edit it.
I have then to recheck each file checkbox inside the network after it's loaded in Edit Material Network to make it work again
Minimal materialX file with displacement
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- alecaille
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