Apex rig test / feedback request

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Joined: 8月 2021
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Hey!

Working on my first rig and have two things I am not able to solve.

1. How can I set up something so the wrist can be rotated more flexible without moving the whole arm.
Like for example moving the arm/hand in front of the head and turning the wrist or something.

2. How can i prevent the arm from rotating when getting extended?

Overall would be awesome if someone with more experience could take a look and point out where improvements could be made.


Thanks!
Edited by Edwin_Fuhrmann - 2025年11月10日 06:55:43

Attachments:
Apex_BoneRig.hiplc (956.2 KB)
gif_01.gif (680.5 KB)
gif_02.gif (692.5 KB)

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111 posts
Joined: 10月 2023
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The polevector is by default parented to the hand in this case. You can set the parent for the polevector to the root or pelvis of your character.
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