Align to side in over node.

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Joined: 12月 2013
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Hi all,
I'd like to create a simple slate/overlay for a bunch of renders I'm kicking off, but I'm having trouble aligning that information to one side with cops. The over stretches the fg completely over the bg and it doesn't seem like there are any transform options in the blend nodes. Is there a way to get this working?



I'm trying to get it to align here -


This is all I can seem to get :/


Thanks,
Pete
Edited by peteski - 2025年11月23日 19:18:29

Attachments:
networkView.png (210.6 KB)
alignExample.png (577.2 KB)
result.png (628.4 KB)

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Blend in 21.0 only operates in "world" space. All images loaded created have the same "size" in world space by default, regardless of their resolution. Thus they exactly line up on top of each other.

This is a reasonable thing with texture synthesis where you are often working resolution independent, so don't want to have to rescale things if you swap from 2k to 4k textures. But less useful if you are doing pixel-padding with images.

Transform 2d has a "Rasterize" toggle. If you turn this off, it moves the image in world space so you can line things up where you want them to go.

The Blend COP has a Border override. Note that copernicus defaults to "Wrap" border which is rarely what you want for doing slates or overlays, so you can override at the blend cop or maybe just at the network level.

You also need to convert to RGBA or the composite is done in RGB which lacks alpha, so you get a full overwrite.

Attachments:
overblend.hip (83.5 KB)

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Awesome!
I had a quick mess around and I managed to get it working for what I need.


Image Not Found


Thanks for the help
Pete

Attachments:
Aspect_Tweak.gif (90.7 KB)
scene.hiplc (115.8 KB)

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