Layering character FX on top of a skeleton animated asset

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Joined: 8月 2024
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Hello! I have a character whose hiearchy looks like this:


And I have done simulation on a few of the meshes inside that I want to layer on top, overwriting the original animated versions.
That hiearchy looks like this:


However, when I try to layer these two files, I null out the skeleton which disables the animation. I cannot use cached geo to drive the animation for this project. Any help is appreciated! Thank you

Attachments:
Character.png (48.3 KB)
FX.png (17.9 KB)

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4565 posts
Joined: 7月 2005
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I suspect you need to change the way you're authoring that "overlay" layer so that /Character_GEO is "untyped" (or a pure "Over" prim) rather than a "Defined" Xform prim. As you've currently authored this layer, referencing it onto /root/Armature/Character_GEO will turn your Skel prim into an Xform prim. You probably also don't want /Character_GEO to be marked as a "Component". The Kind of this prim should be left blank.
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