Hello there,
I was planning to write a maya plugin for reading/writing caches and I was thinking of using the .bgeo houdini format for this.
Is the .bgeo format definition available and… has a maya plugin (similar to the houdini file sop node) been attempted by anybody already?
Thanks
Luca
bgeo format definition
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- lucavfx
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- frogspasm_deux
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Google search for “bgeo format” came up with this:
http://www.sidefx.com/docs/houdini9.1/ref/formats/geo [sidefx.com]
http://www.sidefx.com/docs/houdini9.1/ref/formats/geo [sidefx.com]
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- Simon
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This might be useful for you too
https://sourceforge.net/project/showfiles.php?group_id=222883 [sourceforge.net]
https://sourceforge.net/project/showfiles.php?group_id=222883 [sourceforge.net]
The trick is finding just the right hammer for every screw
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- wayno
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- CeeGee
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- Aearon
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the doc url posted above doesn't work anymore, here's the new one in case anyone is looking for it, like me 
http://www.sidefx.com/docs/houdini9.5/io/formats/geo [sidefx.com]

http://www.sidefx.com/docs/houdini9.5/io/formats/geo [sidefx.com]
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- NicTanghe
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