I am seeing some video tutorials where it shows how to create a VOP shader on houdini 8. In the tutorial the openGL tab in the VOP node is created automatically on houdini 8, if I try to do it on houdini 9.5 it doesn't create it at all.
I am asking this because I want to be able to see my textures on the viewport.
What I could be doing wrong? Is VOP shaders different on houdini 9.5?
Sorry the poor english.