objects as bones

   4521   4   0
User Avatar
Member
21 posts
Joined: 3月 2008
オフライン
Hi guys

is it possible in houdini to use other objects as bones? for example a box or a particle

I did a serie of boxes linked together as a chain and when I try to make the CaprtureGeometry set them as deforming bones it doesent work
User Avatar
Member
9416 posts
Joined: 7月 2007
オフライン
i am not a pro in this field
but as far as i know the capture SOPs use Capture Region to capture the weights (look inside bone object)

you can use Capture region SOP along with your box object and import it to Capture SOP through Extra Regions parameter or Extra Capture Regions input

maybe there is another way to do this
like Capture Metaballs (for particles maybe?), Wire Capture for wires and polymeshes
Tomas Slancik
CG Supervisor
Framestore, NY
User Avatar
Member
21 posts
Joined: 3月 2008
オフライン
Hi tamte
I'm trying to follow your suggestion but maybee we are missing something
User Avatar
Member
9416 posts
Joined: 7月 2007
オフライン
I admit it can be confusing so i made an example for you

Attachments:
capture_wout_bones.hip (71.5 KB)

Tomas Slancik
CG Supervisor
Framestore, NY
User Avatar
Member
21 posts
Joined: 3月 2008
オフライン
thanks tamte,
with this example file things will go better
I'll keep you in touch
  • Quick Links