Hey Guys and Gals
I have been playing houdini for a while now, I'm just getting into the particles systems having used pflow and Ice a fair bit.
So my project is this, a procedural bullet impact system, so far I have created all of my particles systems - bullets, that collide with different objects triggering different debris based on impact material.
This is my question, How do I deform my collision geometry relative to the impact of a particle - I already have the impact positions of the collision groups, I can't figure out how I need to call this group to deform my geo - How would it be best to deform the surfaces?
Any Help would be much appreciated
Chris
Particles deforming Surfaces
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