UV viewport

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hello.

i imported a fbx (from maya_2009 to houdini_10.0.374) to test some stuff. the file contains 275 objects and i wanted to check if the UVs are properly transfered first. so i double-clicked a geometry container which i randomly selected out of the 275 available to dive into. after that i selected the file_sop and changed to the uv_viewport. what i saw there were all uvs from all 275 objects layered on top of each other (screenshot [i29.tinypic.com]). after selecting the complete uv_domain for this file_sop the appropriate uvs were selected (screenshot [i27.tinypic.com]).
ok, all uvs are properly transferred .. which is good.
but is there anything i can do to see the uvs from the selected file_sop only?

thanks in advance. =]
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Yo dude. If you click the icon with the orange sphere in the top right above the viewport and select “hide other objects” you should see only the contents of the geo node you are in.

Good luck dude.
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i could swear i tried that yesterday and it didn't work out. but it looks like it's working right now.
whatever .. thx for the reply.
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