RENDERING GLASS

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Hi! Help me please, when I testing to render a glass bottle(with custom glass shader) some artifacts apears. How can i solve this problem?

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glass.jpg (156.8 KB)

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If your surface is NURBS or polygons being rendered as Subdivision Surfaces you may need to increase your Ray Shading Quality, either per-object (Object > Render tab > Dicing tab), or as a Mantra setting (Mantra ROP > Properties tab > Dicing tab).

Hope this helps.
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Thx DaJuice! I turned down Dicing flatness parm in mantra advanced dicing tab, and it looks much better.
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