Hi wondering is there any other nodes except the fetch node that can bring the world position of a null, even if its parented to another null.
Thanks
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2577 4 0- Lyonz
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- graham
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You could use the Object CHOP to get the world space transform and use those channels accordingly in whatever context you'd like.
If you want the position in SOPs you could use a Python operator like this:
http://houdinitoolbox.com/houdini.php?asset=41 [houdinitoolbox.com]
If you want the position in SOPs you could use a Python operator like this:
http://houdinitoolbox.com/houdini.php?asset=41 [houdinitoolbox.com]
Graham Thompson, Technical Artist @ Rockstar Games
- Lyonz
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Thank you for the reply, the tools would be great but im after making a fully procedural method for my asset, so that no external assets are needed when i share it. Will have a look at the chop method you mentioned.
As essentially its only the world position i need for a null to link geometry to it.
Thanks
As essentially its only the world position i need for a null to link geometry to it.
Thanks
- tamte
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do you need it on obj or sop level?
you have too many choices to choose from
in addition to Object CHOP, Fetch Obj and Python
there are hscript expression like origin() or just vtorigin()
or VEX optransform()
or you can Object Merge point1 from Null Object(s) to get center point(s) into SOPs
you have too many choices to choose from
in addition to Object CHOP, Fetch Obj and Python
there are hscript expression like origin() or just vtorigin()
or VEX optransform()
or you can Object Merge point1 from Null Object(s) to get center point(s) into SOPs
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
- Lyonz
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