Hi everyone,
I'm trying to build something similar to Cinema 4Ds tracer object. In case you don't know it, it basically, among other things, connects all objects of a group with splines, so you end up with a web-like object that connects all elements of that group. How would I go about setting something like this up in Houdini?
Pardon my ignorance and thanks in advance for any hints…
Cinema 4D like tracer object?
4580 3 0- ripclaw
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- zarti
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hi ripclaw ,
you can use the Add SOP ..
mind you , it connects points , not objects ( from OBJ context ).
( look at the red node in the attached file )
if you are referring to items in OBJ context , i think a python SOP wd collect necessary info and build the needed points to feed later into the Add SOP .
hope this helps .
.cheers
you can use the Add SOP ..
mind you , it connects points , not objects ( from OBJ context ).
( look at the red node in the attached file )
if you are referring to items in OBJ context , i think a python SOP wd collect necessary info and build the needed points to feed later into the Add SOP .
hope this helps .
.cheers
except the things that cannot be seen , nothing is like it seems .
- Dennis Weil
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- ripclaw
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Hi guys,
thanks for your suggestions, they gave me some good ideas. I had tried with adding a point at the centroid location already, the main issue was the connecting of each object to each other. I guess I won't get around doing this through some sort of Python script (the problem is that one primitive not only should be connected to the next, but to all other primitives)
Thanks
Michael
thanks for your suggestions, they gave me some good ideas. I had tried with adding a point at the centroid location already, the main issue was the connecting of each object to each other. I guess I won't get around doing this through some sort of Python script (the problem is that one primitive not only should be connected to the next, but to all other primitives)
Thanks
Michael
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