Hello. I have some trouble with flip. I have deforming geometry for collision and I want that particles which closest to surface should going to stick to it.
I've used pop solver for solving that task. I got closest point on surface and calculated velocity for that point. Then I used vop pop in the pop solver. I compared distance from particle and closest point. If condition is true , particle got velocity from it point (it's work fine) but other particle are still. May be anyone know why does it happen ?
Flip
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- bloomendale
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- maxpayne
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- maxpayne
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Hello guys. I have a question. I want to do drooling from the mouth. I've created a little setup for it. I have particles which stick to collision object and slide on it. It works fine with static collision object. But when I have dynamic collision object my particles stay away from it and drop down. Is there any way for solve this problem ? I want my particles to move with collision object.
Here is example of right behaviour https://vimeo.com/63826354 [vimeo.com]
Here is example of right behaviour https://vimeo.com/63826354 [vimeo.com]
- gwader
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- maxpayne
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