Modelling at the OBJ level or SOP level

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Hi guys,

I want to model a house and i don't get it how to model it, with the elements as different OBJs or all elements of the house in a SOP node?

What should be the correct workflow?

Thank you.
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The correct workflow: Whatever works for you!
It might make sense to model a window completely within one OBJ container, or all windows if you're going to copy it around, rather than several OBJs, but in the end it's up to you and what you're going to use the model for.

Get started and figure it out as you go. If something doesn't make sense as several OBJs, you can always copy the nodes together into one OBJ, or the other way around.


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It is easier to assign materials at the object level so one approach is to have different objects for different material assignments. Materials can be assigned at the geometry level but this adds material strings to the geometry which add s lots of data to the geo.

If you want to organize your objects you can use subnetworks which act as folders for objects. You can also make digital assets out of these subnetworks. For instance if you are using a window-type many times on your building then you can turn it into an asset, position it around the building then if you want to edit how your windows look you only have to do edit the asset once and all the other windows will be updated.

Robert
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Got it guys! Thank you very much!

So i'll start and see what happens during the process.
http://kaigaraonline.wordpress.com [kaigaraonline.wordpress.com]
tutorials/tips and tricks for Mobile, Photography, GNU/Linux, 2D, 3D, programming.

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Change. And food! ^-^
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