hello everyone
i want to know how we can import geometries from maya 2011 to houdini
and what format we should use
maya to houdini
4114 6 3- ravibr
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- made21
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- old_school
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- Sadjad Rabiee
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If you need to export geometry animation cache like alembic format and you don't have Alembic Exporter Plug-in for maya 2011, You can export your model per frame with Obj format ( Object Sequence !) and import it in the Houdini
This is Soooooooooooo Easy and simple in maya with Scripts .
I wrote a simple Mel script for you in the attached content
Just select your model and run this Mel script in the script editor to export obj sequence in the C Drive from frame 1 to 24
This is Soooooooooooo Easy and simple in maya with Scripts .
I wrote a simple Mel script for you in the attached content
Just select your model and run this Mel script in the script editor to export obj sequence in the C Drive from frame 1 to 24
- riviera
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I'd recommend Alembic in general, and perhaps PartIO for particles (or any point clouds). Hopefully there's precompiled partio plugins for Maya )
PartIO is great for particles (it supports lots of formats directly, so you can export particles as .bgeo file sequences and read them directly into Houdini – it's only for particles, but very convenient at that).
Alembic is great for everything else, and it's usage is very flexible in Houdini. For instance, it can (does) store complete object hierarchy info – but in Houdini you can choose if you want to import the hierarchy, or the entire thing as a single geometry, etc. (so you can work with a single object instead of a possibly complicated hierarchy. The Alembic SOP can import everything as a single geo, and has various options to “filter” the input to your liking.)
IMHO, Alembic is the best out there right now (and the sidefx guys work hard at integrating it – and they're doing a great job. It's practically a native Houdini geo type already.)
( shameless plug: the qLib library has an batch-importer utility node that practically builds the scene for you from a bunch of on-disk alembic files, see here: https://www.facebook.com/photo.php?fbid=587440824623039 [facebook.com] )
PartIO is great for particles (it supports lots of formats directly, so you can export particles as .bgeo file sequences and read them directly into Houdini – it's only for particles, but very convenient at that).
Alembic is great for everything else, and it's usage is very flexible in Houdini. For instance, it can (does) store complete object hierarchy info – but in Houdini you can choose if you want to import the hierarchy, or the entire thing as a single geometry, etc. (so you can work with a single object instead of a possibly complicated hierarchy. The Alembic SOP can import everything as a single geo, and has various options to “filter” the input to your liking.)
IMHO, Alembic is the best out there right now (and the sidefx guys work hard at integrating it – and they're doing a great job. It's practically a native Houdini geo type already.)
( shameless plug: the qLib library has an batch-importer utility node that practically builds the scene for you from a bunch of on-disk alembic files, see here: https://www.facebook.com/photo.php?fbid=587440824623039 [facebook.com] )
Imre Tuske
FX Supervisor | Senior FXTD @ Weta FX
qLib -- Houdini asset library
http://qlab.github.io/qLib/ [qlab.github.io]
https://www.facebook.com/qLibHoudini [www.facebook.com]
FX Supervisor | Senior FXTD @ Weta FX
qLib -- Houdini asset library
http://qlab.github.io/qLib/ [qlab.github.io]
https://www.facebook.com/qLibHoudini [www.facebook.com]
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