Hello everyone. I recently finished a small personal project of a car crash made entirely in Houdini and comped in NukeX. I figured I'll post a tutorial of how it was done.
It is aimed at intermediate or beginner, you should know your way around Houdini and Nuke's interface.
Houdini FX
It includes rigid and soft body dynamics, plastic deformation rig, baking animation in CHOPS and rendering using mantra.
NukeX
Color correction, lens distortion, camera solve, working in Nuke's 3D space and comping mantra passes.
https://www.youtube.com/channel/UCEaoiHOriYVhTsm5dcxsckg [youtube.com]
Hope you find it useful.
Houdini - Nuke pipeling Tutorial
10922 7 3- AntonCromas
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- ravibr
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- zarti
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kreahk
..
Thanks again for everyone who watched my videos, subscribed and liked =]
Like
i watched your videos .
thanks for making and sharing those !
hope to see more ( esp about dynamics and animation combined ) ..
might be simple but helpful in letting other houdini user's will to dive deeper into simulation context .
.. in this case , to a user like me too .
.cheers
except the things that cannot be seen , nothing is like it seems .
- AntonCromas
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- rafaels
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Great job, thanks man!
Toronto - ON
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
My Houdini playground [renderfarm.tumblr.com]
“As technology advances, the rendering time remains constant.”
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