Flip Fluids Limits (Particle separation, Particle count)

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Hi guys,

I am currently doing some beach tank and I am wondering how to optimize and achieve realistic looking water.

So far I have manage to push the particle separation to 0.08 emitting 13million particles. This would a fairly decent xeon pc with 32gb of Ram.

I am wondering what the limits are (if any), and if they are mainly hardware related?

Also is it posbile to use several machines towards one sim?

Thanks in advance!
Cristobal
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Use Slice and Slice Along Line then Distibute tools on Particle Fluids shelf tab.
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