Exporting Camera via fbx

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Hello! I've successfully exported my camera from Houdini to maya via fbx, but when I import it into Maya, the resolution isn't the same. I'm finding that I have to change the rotations on the camera to try and get close to the perspective I had in Houdini, but no matter how I try, I'm not able to get the same result. Is there an obvious step I'm missing somewhere, or an alternative way of exporting and importing the camera, that will preserve the perspective I've animated?

Thanks!
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In the Maya we should define resolution via “Render Setting” window ,Not Camera properties.
Also FBX format only export some standard parameters such as Transformation data , Focal Lenght , Far and Near Clip plane and Aperture.

So please check your Maya Camera attributes , maybe you changed some other parameters like Film Roll Value.

About animated cameras , you should be careful about FPS , this is should be same on both software.

Another important thing is parenting , be careful about parting of your camera.

And finally if you can't find your problem , export your hip file for checking please
:wink:
https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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And this is a simple project about this subject , FBX format worked great in this project !!!

Attachments:
JKCameraTest.zip (36.6 KB)

https://www.youtube.com/c/sadjadrabiee [www.youtube.com]
Rabiee.Sadjad@Gmail.Com
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You should also export your camera with the 2009 version of FBX (something like that), it's more stable.
https://vimeo.com/obreadytom [vimeo.com]
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Thanks for the replies. The render settings window definitely helped me achieve some of the resolution requirements I needed to meet. Oddly enough, upon exporting my camera as a fbx for the 5th time, all of a sudden the camera worked perfectly, without a need to adjust any axis. Not sure what happened differently.

Thanks for the advice!
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