FumeFX Scatter Light with PyroFX
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- Sadjad Rabiee
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Hi
You know that we have an useful feature in FumeFX to blend fire light inside of smoke that called Scatter Light.
I wanna use this feature on my Pyro simulation.
Of course I made this with GI Light very well , even faster than FumeFX and Mental Ray in Maya !
But I think there is better way for making this effect without using GI light :!: :?: :?
You know that we have an useful feature in FumeFX to blend fire light inside of smoke that called Scatter Light.
I wanna use this feature on my Pyro simulation.
Of course I made this with GI Light very well , even faster than FumeFX and Mental Ray in Maya !
But I think there is better way for making this effect without using GI light :!: :?: :?
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- Sadjad Rabiee
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- mzigaib
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- Sadjad Rabiee
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mzigaib
Did you try to set volume limit to 1 or 2 in mantra?
Specially thanks for your regards my friend , But it's not my problem.
I said before that I can do that with GI very well , But I wanna do that with some other methods without using GI Light , Exactly like FumeFX.
I think FumeFX use some fake GI for computing scatter light , because we don't need to active GI in the Maya.
Also I using Raytracing Engine for rendering my Pyro , So it can render GI light on my Pyro very well even with Volume Limit = 0 .
Volume Limit option is useful for PBR.
Thanks again for your help , and please tell me if you find another solution

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- merlino3d
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- Sadjad Rabiee
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No , It's not what I want !
Geometry Light , generate light from geometry objects to the scene , But I wanna generate light from fire into smoke.
Of course using Volume Light (Geometry Light is good for geometries) is a good solution for creating light of the fire , But for environment , not for itself !
However thanks for your suggestion my friend
Geometry Light , generate light from geometry objects to the scene , But I wanna generate light from fire into smoke.
Of course using Volume Light (Geometry Light is good for geometries) is a good solution for creating light of the fire , But for environment , not for itself !
However thanks for your suggestion my friend

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- Sadjad Rabiee
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- Sadjad Rabiee
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- merlino3d
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Joker386
Of course using Volume Light (Geometry Light is good for geometries) is a good solution for creating light of the fire , But for environment , not for itself !
Why do you say that it doesn't works for itself? Actually it works … I've done this with that technique:
http://3dxp.wordpress.com/2014/04/09/rd-explosion/ [3dxp.wordpress.com]
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- Sadjad Rabiee
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- merlino3d
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- Sadjad Rabiee
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- Qi duntao
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Joker386
This is what I want.
In the first image , Light of the fire emitted on the smoke .I made this effect by GI light , But I'm so curious to know is there any way for doing that without using GI , exactly like Fume FX. :?
How to use GI to solve this problem? I`ll appricate it if you can post a simple hip file

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- Sadjad Rabiee
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- Sadjad Rabiee
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- Qi duntao
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- Sadjad Rabiee
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