viscous paint FLIP fluids and slo-mo

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First off, I'd like to say how helpful this forum has been in my transition from Maya to Houdini, you guys are the awesomest.

I'm doing some work with stringy, viscous paint fluids and I'd love to hear any tips and advice on achieving that bulbous, Jackson Pollock look. Tweaking the viscosity attribute alone doesn't seem to give me the effect I'm looking for, might be a job for a microsolver?

Also, any examples on workflow to slow down the sim, sort of bullet-time effects would be great. In RealFlow there's a cache sim post-process that creates intermediate frames, I'm wondering if there's a similar thing in Houdini. Much apreesh!
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