UDIM support

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unfortunately it seems that they didnt fix it, but disabled the error being printed in console window
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Ive been having a play with your UDIM tool martin, very cool, but why not roll those extra parameters into a custom texture VOP and just have the user plug in a UV node ? . it might be more efficient

Rob
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Because my colleagues don't build the shaders from scratch as I do. So it was basically for them.
But your idea makes sense in case you want to build shaders from scratch. I will create it for me self as well.
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