Liquid color from image ?

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Is it possible to color liquid based on the colors of an image ?
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Yes, you can use color map in shader or attribfrommap at SOP level. Not sure this is what you want.
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Not entirely sure what to say, but the volume of liquid as it lands (short birth life) shows as the colors of the source image.

Make sense ?
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As best I can describe what effect I want …

As if an artist has thrown a bucket of paint onto a canvas.
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perhaps an attribTransfer sop that transfers the uvs from a grid that represents the canvas would do the trick
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Houdini have a SOP HDA for this named AttribFromMap.
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