Character Scaling Rig
2570 6 1- Seeker765
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- goldfarb
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no.
the auto-rigs are just for rigging an existing mesh.
if you want to build meshed parametrically you might have a look at makeHuman http://www.makehuman.org/ [makehuman.org]
the auto-rigs are just for rigging an existing mesh.
if you want to build meshed parametrically you might have a look at makeHuman http://www.makehuman.org/ [makehuman.org]
- Seeker765
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- goldfarb
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I suppose you could scale the mesh using the bones - but I would advise against it - it would break lots of things.
making variations of a mesh is better done in modeling (either by hand or through a parametric app like makeHuman) or by building your own system - which you could do in Houdini…
but the supplied auto-rigs can't do what you're asking, as they were never designed to do anything like this.
making variations of a mesh is better done in modeling (either by hand or through a parametric app like makeHuman) or by building your own system - which you could do in Houdini…
but the supplied auto-rigs can't do what you're asking, as they were never designed to do anything like this.
- megasets
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Not exactly what you are looking for and this may sound slightly sacrilegious but I have been using Make Human and Maya's Human IK system to achieve something similar - Make Human will export human ik compatible rigs
The auto rigger and re-targeting in Human Ik are very mature and the rigs and weights come across fine into Houdini
It is the only reason I would open maya these days. I'd rather do it all in Houdini but I found it is not possible without months of rnd
The auto rigger and re-targeting in Human Ik are very mature and the rigs and weights come across fine into Houdini
It is the only reason I would open maya these days. I'd rather do it all in Houdini but I found it is not possible without months of rnd
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- goldfarb
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