Whenever I clicked “Bake Blueprint” button, a new blueprint will baked static mesh appear. Is it possible to update an already baked blueprint with new static meshes instead of creating a new one every time.
Same goes baking static meshes, there should be a way to simply update to existing baked static mesh instead of always baking a new one.
Update existing baked blueprint instead of baking a new one?3087 1 0
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- Joined: 4月 2014
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