Make Transform individually per object
1846 6 1- sessionbeer
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Hello,
How do I make use of the Make Transform node so that I can rotate the cubes around their own axis rather then currently just around the middle one? I know I can use the CopySop and instance the points, but this is a striped down scene which requires that I try to achieve the individual rotations in Vop's. Does anyone have any ideas or better solutions they are willing to share?
Thanks
How do I make use of the Make Transform node so that I can rotate the cubes around their own axis rather then currently just around the middle one? I know I can use the CopySop and instance the points, but this is a striped down scene which requires that I try to achieve the individual rotations in Vop's. Does anyone have any ideas or better solutions they are willing to share?
Thanks
- carlo_c
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- sessionbeer
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- Joined: 7月 2014
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- sessionbeer
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- 39 posts
- Joined: 7月 2014
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- carlo_c
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- carlo_c
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- 53 posts
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- sessionbeer
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- 39 posts
- Joined: 7月 2014
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carlo_c
Here's an example where I've built up a local co-ordinate system and assigned to the orient value which the copy SOP uses if it's available. Hope it makes sense!
Thanks for this Carlo, I think this is more of the thing I need to get my set up working. I'm going to go through it and learn from it. Thanks again!
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