I am having some trouble getting a take to render. I created a take and called it “shadow” so that I can render a shadow pass. Everything in the take is all set to do just that (i.e. turned off objects/enabled shaders, etc).
In my mantra ROP in the pre-script i entered in the code
takeset shadow
Then in the post-script i entered in
takeset hip
to put everthing back in place.
But what is happening is that the ROP is rendering out a full render, and not occluding or including objects as I set them to do in the take panel. Is there a step that I missed in the process of setting up a take?
-jon
trouble with Takes, rendering
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- vrljc
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- stevenong
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Hey Jon,
Did you save the hip file with the hip take or the shadow take? I remember reading somewhere that not saving with the base take might cause a problem though I could have remembered wrongly.
Alternatively, try setting the following in the Pre-Render Script & see if it works for you.
takeset hip ; takeset shadow
Please let us know how it goes.
Cheers!
steven
Did you save the hip file with the hip take or the shadow take? I remember reading somewhere that not saving with the base take might cause a problem though I could have remembered wrongly.
Alternatively, try setting the following in the Pre-Render Script & see if it works for you.
takeset hip ; takeset shadow
Please let us know how it goes.
Cheers!
steven
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- pbowmar
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Remember too that Takes and VOPs don't work together in Houdini 7 so if you have any VOPs, you can't use Takes.
I recommend waiting for Houdini 8, Takes in Houdini 7 are fraught with problems and limitations. They're a very powerful concept however they got released a little too early, IMHO.
Cheers,
Peter B
I recommend waiting for Houdini 8, Takes in Houdini 7 are fraught with problems and limitations. They're a very powerful concept however they got released a little too early, IMHO.
Cheers,
Peter B
Cheers,
Peter Bowmar
____________
Houdini 20.5.262 Win 10 Py 3.11
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
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- vrljc
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I got the take to work now. Turned out I really didnt know what I was doing in the first place
But now I understand takes fully. I understand a take as a different variation of the same hip file, where you can turn things on and off, yet jump back and forth to another version of the hip.
Peter, can you explain a bit more about VOPs not working with takes? As a test I built a simple VOP surface shader and it worked fine with a take. Are you referring to a more complicated VOP such as a SOP or POP VOP?
-jon
But now I understand takes fully. I understand a take as a different variation of the same hip file, where you can turn things on and off, yet jump back and forth to another version of the hip.Peter, can you explain a bit more about VOPs not working with takes? As a test I built a simple VOP surface shader and it worked fine with a take. Are you referring to a more complicated VOP such as a SOP or POP VOP?
-jon
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- Ondrej
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