Previewing VDB from polygon and Unified Noise

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I have s scene with a box converted to VDB fog and I assigned some noise to it.

I want to animate the phase, which I guess is the offset in this case, but I am wondering if there is a way to previze the vdb fog at a low res with the noise to see the animation before render and not using much resources?
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You can use the Volume Slice Node or Volume Visualization
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Yes, Volume slice seems to be exactly what I needed. Thank you.
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