Import IK rig from Houdini to Unity Engine

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Hello,

I was wondering if there was a way to export a mesh with it's IK rig directly from Houdini to the engine for Unity as part of a digital asset?

So far I've been exporting the model as an .fbx with the rig and the deformation (which work very fine), but the IK has to be set up though the built-in Unity IK system.

Is there a way to just use the IK created in Houdini instead?

Thanks!
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I don't think there is any file format that will transfer an IK rig. FBX only supports FK.
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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Currently, FBX is the only way to get a character rig from Houdini into Unity. Houdini Engine in Unity does not support this type of data yet. So, you can export whatever FBX supports.
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@damian @Enivob thanks!
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