Hello ( ゚▽゚)/
I'm trying to create a velocity field and eventually export it as FGA (fluid graph ascii). FGA is a text version of the velocities that can be imported into a game engine to drive particle simulations.
I think I got the first part of the graph correct (maybe), where I create a volume of random velocities. The next step (according to google) is to import this as a ‘source volume’ in a dop network. <- Not entirely sure how to do that.
velocity field 101
1657 1 0- aoakenfoArchiact
- Member
- 65 posts
- Joined: 2月 2017
- Offline
- AndyW
- Member
- 337 posts
- Joined: 12月 2014
- Offline
-
- Quick Links