Hi everyone
- Im wondering how i could add a perturbation wrapping noise to the UV generated by the triplanar shader node?
- then , why change the angle doesnät seem to have any effect even when i transport the P to other space than object space?
- Why there are no input texture file in the node?
One last thin, i can not find the hip demo file of the path which will see at 1h30min…. Do you mind to help and tell me where i could find a H16 working file or send me this hip please?
https://vimeo.com/75313908 [vimeo.com]
cheers, vincent*
—-Vincent Thomas (Available early summer 2017)
Senior Lighting Lookdev / Env DigiMatte Artist / CG Creative Lead
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
bout.de.lune@gmail.com
Triplanar noise wrap uv? A few other question about this node and where is this demo noise wrap hip located shown in this sideFx video demo?
1620 0 1- vinyvince
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Vincent Thomas (VFX and Art since 1998)
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
Senior Env and Lighting artist & Houdini generalist & Creative Concepts
http://fr.linkedin.com/in/vincentthomas [fr.linkedin.com]
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