FBX export into Substnace Painter and EU4

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New to Houdini and after some information before buying the package.
My usual workflow is to export the FBX from Maya LT with “smoothing groups” and “triangulate” on.
Create an Color_ID map in Substance Designer, then bake the Hi/Lo poly meshes in Substance painter and use the Color _ID map to apply materials.

Question, is does Houdini Indie version have the FBX export options for “smoothing groups” and “triangulate”?
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