Bug in Materials?

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I don't understand what I could be doing wrong. I have a vex variable export named multimatte that renders fine when I render on my machine, but when I render using an IFD it doesn't render the green channel. Has anyone run into this? Why wouldn't this vex variable be included in the IFD? I think it has something to do with the principled shader being included. When I remove that, both channels of my multimatte render fine.

Has anyone else run into this issue? I've attached my scene file. Any help would be appreciated.

Thanks!

Attachments:
VFX020_v16.hip (729.7 KB)

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The scene you attached works fine for me.
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jsmack
The scene you attached works fine for me.

Thanks for checking that jsmack! I finally figured out what was happening. It turns out the farm I was rendering to had an older version of Houdini and the shader vex code was failing to compile on it. When I recreated the network on that older version and sent it off everything worked as expected.
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